Here are all 10 prompts from the video, ready to paste. Paste them into Claude or any coding AI, inside your game's project, and change the words in [brackets] to fit your game. Some steps need your engine's own tools for export, rendering and video, so your AI may need to adapt them. 1. ONE AI, ONE JOB Write a file called TEAM.md. List every part of this game: combat, world, story, art, menus, builds. Skip any part the game doesn't have yet. Give each part one owner and name the exact files that owner controls. If one file holds two parts, split the file or give it to one owner. Each AI I run gets this rule: you only change files you own. If you need a change in someone else's part, write the request in TEAM.md and leave their files alone. Add a line to the file my AI reads at startup (CLAUDE.md, AGENTS.md or similar) telling it to read TEAM.md first. 2. GIVE THEM A GROUP CHAT Set up a shared log file, CHAT.md, that every AI on this project reads and adds to. Keep it in one shared folder, and never on separate git branches. Before you start a job, add a line starting CLAIM, with the time, your name and the files you're touching. When you finish, add a line starting RELEASED, with what changed. Before you start anything, read the last 30 lines and also search the whole file for any CLAIM with no matching RELEASED. If someone else has claimed your files, leave them alone: pick something else, or ask me if that was the only job I gave you. If a claim looks abandoned, ask me before taking it over. 3. KEEP ONE RULINGS FILE Create RULINGS.md. When I clearly decide something, it goes in, in my words, with the date. If you can't tell whether I decided or was thinking out loud, ask. Where it disagrees with another document, the ruling wins. Don't edit my words. When I decide something new in this chat, add it, then show me the line. Add a line to the file my AI reads at startup (CLAUDE.md, AGENTS.md or similar) saying: read RULINGS.md before any other file.