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Owned by Roman

Go beyond badges and points. From incentive dealer to engagement designer. This is the safe space to master real motivation.

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Skoolers

175.4k members • Free

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The Game of Skool

147 members • Free

4 contributions to The Game of Skool
Welcome Home, Launcher!
Now you know me, now it is time to meet your fellow launchers. 🎯 Feel free to use this format if you wish: I’m [Your Name] I'm looking for help with... ⚡ Bonus Challenge: Reply to at least two other members to start building real connections. ✅ When you’re done, head to Step 3 → Click here for the next step
2 likes • Aug 24
Hey, I'm Roman. Thanks Rob for having me here and helping us with getting communities off the ground. Nice to meet you all here.
[START HERE]👋 Welcome to The Game of Skool 🥳🎯
Welcome to The Game of Skool The best place for: 💬 Building a Community Around Your Content or Coaching Program 🎮 Using Game Mechanics to Turn Engagement into Real Value 💰 Monetizing Your Expertise Through a Thriving Membership Community 🎉 You’re officially in — and we’ve got something fun waiting for you. To get started, complete this short 3-step journey. It takes less than 5 minutes and will unlock your Mystery Gift. 🎁 Comment START below and 👉 click here to begin
2 likes • Aug 22
Start
We Made Learning and Work Boring, on Purpose!
In this short piece by Peter Gray, we’re reminded that education used to be play. Exploration, curiosity, peer learning—that was the classroom. Until systems needed obedience, not creativity. We stripped the fun out of learning (and work!) not because it didn’t work—but because fun was seen as dangerous. If you’re designing experiences—especially inside communities—this is your call to remember: people learn best when they’re free to explore and enjoy. 👉 What’s one way you’ve brought fun back into learning—for yourself or others? 🔗 https://petergray.substack.com/p/81-a-brief-history-of-education
We Made Learning and Work Boring, on Purpose!
1 like • Aug 22
We have taken the fun out of learning (and work!) because it is seen as an efficiency problem. And yes, when it comes to efficiency, I don't need people who enjoy it. On the contrary: people who enjoy something don't want it to be efficient because then it's over faster. And people who enjoy something never behave efficiently. Effectively yes, but not efficiently. Fun is always accompanied (by humans) by exploration, overcoming challenges and deserved progress. In an efficient environment, that's exactly what you want to avoid.
🎉 Changing names: Welcome to The Game of Skool!
This community has gone through a journey — gamification & engagement, retention, and now thriving communities. Each pivot taught us something important. Now it’s time to bring it all together under one clear identity, which we were discussing a few weeks ago: 👉 The Game of Skool Wait, but why? At its core, everything we’ve explored has been about playing the game smarter: - Using gamification to drive engagement. - Growing communities that thrive. - Making Skool itself work for you — increasing activity, discoverability, results. This is not just a name change. It’s a reset of our standards and our focus: - Clearer conversations. - More practical strategies. - A community where showing up and contributing truly matters. Welcome to The Game of Skool. Let’s play it well.
🎉 Changing names: Welcome to The Game of Skool!
3 likes • Aug 20
This name directly suggests what it's about and makes the focus clear. Very cool.
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Roman Rackwitz
2
12points to level up
@roman-rackwitz-9904
Gamification Designer & Chief Behavioral Officer Founder Engaginglab GmbH 2009

Active 22h ago
Joined Nov 18, 2024
Würzburg, Germany
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