I've just shipped an update I'm pretty happy with, and it's all about fixing geography in your books. Here's the problem I kept seeing: longer stories were losing track of where things actually are. Characters would drift out of their proper places - someone who's supposed to be away on a ship or a journey would suddenly turn up in a scene back home, with no explanation of how they got there. And the one that really bugged me: stories would jump between far-apart locations way too fast. A character could be deep in one corner of the world (or the galaxy) one night and back at the home base the next morning, basically teleporting. The system was good at tracking the timeline of a story, but it had no real sense of distance - so places would shift around in ways that just didn't add up. So I built a new geography layer to fix it. It works out up front where each location sits and how far apart the different regions are, then keeps that in mind across the whole book. From now on, new books should: - Keep characters in more precise, consistent locations instead of popping up where they shouldn't be; - Respect real distances and travel time, so characters can't teleport across the map (or across - space) without the time it'd actually take to get there; - Get checked automatically while the outline is being built, so these slips get caught and fixed before they ever reach you. - It all runs quietly in the background — no extra steps, no extra cost — on every new book you generate. I'll be straight with you: this is a real step up, but keeping a whole story consistent is genuinely hard, and I'll keep tightening it. At least, that's how it should work now - so if you still catch a character showing up somewhere they couldn't possibly be, please tell me. That kind of feedback is exactly what got this fixed in the first place. Happy writing 📖