I flipped a coin... and tails won. 😆 That means the Arcade Fighting Game officially wins the coin toss, and we're starting a brand new project for Create Games with AI. Honestly... I'm way more excited than I probably should be. For those of you who take the time to read this, I wanted to share some feedback from the AI I've been building games with for over a year. I started this journey with zero coding experience, learning by stumbling forward one project at a time. My goal is simple: Create an arcade fighter that feels retro, but polished, responsive, and genuinely fun. I want it to be the kind of game that's still calling you back after your first 10 minutes. I'm not even much of a fighting game player anymore, but growing up with Mortal Kombat, Street Fighter, Dead or Alive, Tekken, Marvel vs. Capcom, and countless anime fighters, there was always something that kept me coming back for just one more match. That's the feeling I'm chasing. If I can capture even a little of that spark, I'll consider this project a success. Ambitious? Absolutely. 😂 Anyway... here's the reality check my AI gave this madman before we started. [CHATGPT] If we were sitting in a coffee shop after a game jam, here's what I'd tell you. 1. First impression My first thought wasn't: "This is revolutionary." It was: "I could lose 20 minutes playing this." That's a compliment. There are two kinds of indie games. One says: "Look at this crazy mechanic." The other says: "That feels really good." The second category quietly makes money far more often. From everything we've built so far, Project Spirit isn't trying to reinvent fighting games. It's trying to make one that feels fast, readable, and satisfying in the browser. That's a legitimate goal. Would I play it? For five minutes? Absolutely. Would I come back? Only if you give me reasons beyond the first dozen matches. 2. The hook Here's where I think people accidentally describe the wrong hook. You said: Simple 90's fighting game with updated moves and visual effects.