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5 contributions to AI Film School
🎬 Start Here — Introduce Yourself 🎬 📌
Welcome. I'm Jordano one of the Directors at DreamCodeFilms. This community exists because most AI video looks the same, same prompts, same outputs, no point of view. We do the opposite. Here we direct AI, we don't just generate with it. The craft comes first; the tools serve the story. So before anything else — introduce yourself in the comments. Tell us three things: 👋 Who you are (and where you're posting from) 🎬 What you're making right now, the project or style you're into 🎯 The one thing you want to be able to create by the time you leave here Everyone in this room started exactly where you are. Drop your intro below and say hi — and reply to one other person while you're here. That's how this place stays alive. Stuck or just want to talk shop? DM me anytime. I'm here. — Jordano
2 likes • Jun 2
Hey Jordano! I was wondering if this group was a team or a one man band. I'm posting from my studio that I built up in the mountains of the Sierra madres in south Oaxaca Mexico. Don't always have internet and so getting into AI has been a challenge. My studio is primarily designed as a mixing space that is completely offline. At the moment I'm building a live remix DJ project where I've created an avatar designed using AI. Now I'm creating a backstory for the the avatar and I'm halfway through the the first episode. If I can do it, I'd like to make 4 episodes to have a nice full, maybe 25min in total, narrative origin story. I've used only kling and am scared to get into seedance cuz of the cost. I've avoided dialogue scenes but I think I'm really to dive in. I'm using openart alongside a kling subscription cuz openart doesn't seem to do lip sync nor omni reference. One thing I can't seem to nail is a style. The shots flip between photo realism and CGI animation. Thanks for the tips so far! Here is a sample of the sound of my project and the avatar. Its a blend of cumbia and tech house, done in the tradition of the sonideros in Mexico city 🦾
The Criminal
This is one of the videos I made on TapNow. My content focuses on the concept of film cuts, with more emphasis on dialogue. Some friends have given feedback on the lighting and color grading. What do you think? What could be tweaked to make it better?
The Criminal
1 like • May 28
i second Gabe. it looks great, just the voices need to be treated, and maybe cut a little tighter or overlap voice on reaction so its less talking head. im struggling with this too, its the hardest part of making AI realistic imo..
Fix Your AI Dialogue — The 3-Step ElevenLabs Pipeline
TL;DR: Your AI video gens have correct lip-sync but bad voices. ElevenLabs has great voices but no lip-sync. Combine them generate with audio on (keep the timing), cast and re-record in ElevenLabs (keep the voices), overlay (mute the original). That's the whole workflow. --- The problem AI video has gotten cinematic. The visuals are real. The motion is real. Then a character speaks and immediately everything feels like AI again. This isn't a tool failure. Higgsfield and Seedance can generate audio. ElevenLabs makes professional voices. The reason your scene still sounds fake: nobody combines them correctly. The fix is a 3-step pipeline. --- Step 1 — Generate your video with audio ON Most creators turn audio off when they generate, because the draft dialogue sounds bad. That's the mistake. The voices are wrong. The lip-sync is right. The lip-sync is the only thing your gen does that ElevenLabs can't. So: generate with audio on. The output has a draft audio track with timing locked to mouth movements. You're going to throw away the voices. You're keeping the timing. --- Step 2 — Cast and re-record in ElevenLabs Two clicks per character: 1. Choose the character voice. Pick from the ElevenLabs voice library or clone your own. Lock in one voice per character — this is your reusable cast. 2. Have it say the same lines. Take the dialogue from your video gen. Paste each line into ElevenLabs. Generate. You now have clean dialogue tracks for every line, in the voices you actually want, that can be reused across every shot in the same movie. Same Goblin voice in shot 6, shot 14, and shot 27. Same King voice anywhere he speaks. Consistency without re-recording. For the scene I used as the example, the two dialogue lines were: > Goblin: *"Sire... the boy... he's almost at the gates."* > > King: *"Release the dragon."* The ellipses on the goblin's line force the stammer for his panic. The period + short sentence on the king's line delivers weight. Punctuation does the acting ElevenLabs respects it.
Fix Your AI Dialogue — The 3-Step ElevenLabs Pipeline
1 like • May 27
Good tip! I've been working on thi idea this morning. Still hard to find decent voices on 11labs that don't sound like a chatgpt reader bot. Probably better to clone eh?
How I Cut My AI Movie Budget in Half (Workflow)
TL;DR: Stop sending every shot to Seedance. Storyboard your scene first, tag each shot's complexity, then route accordingly — Low → Kling, High → Seedance. Time in pre-production = credits saved in generation. --- The mistake everyone makes When you start making AI movies, you learn fast that Seedance is the best at complex action. Multi-character combat, fast motion, dragons attacking giants — all Seedance territory. Then most creators do the dumb thing: send EVERY shot to Seedance. Even the establishing shots. Even the character intros. Even the slow atmospheric beats. That's how your credits drain in a week. --- The split Half your scenes don't need Seedance horsepower. Here's the rule: Complex shots → Seedance - Multi-character action - Fast motion / combat - Heavy VFX - Anything where the model has to track multiple interacting elements Simpler shots → Kling - Character introductions / portraits - Establishing shots - Atmospheric beats (slow camera, single subject) - Anything that's mostly composition + slow movement For my Warrior project, the climactic combat went through Seedance. The character sheets, the silhouette opener, the wind-up shots all Kling. Same project. Two tools. Half the cost. --- The unlock: storyboard first Most people skip storyboarding because it feels like a chore. Then they generate, hit a budget wall, and start cutting scenes. Storyboard every shot in your scene *before* you generate anything. Tag each: - Low complexity → Kling - Medium → Kling or Seedance (your call) - High complexity→ Seedance Now your storyboard IS a cost spreadsheet. You can see where the budget is going before you commit a single credit. --- The principle > Time in preproduction = credits saved in generation. 30 minutes of storyboarding and tagging saves you hours of regeneration AND a chunk of your credit budget. The ROI is insane. --- Inside AI Film SchooI we teach the full pipeline — storyboarding, tool routing, prompting, editing — at script-to-movie-in-24-hours pace.
How I Cut My AI Movie Budget in Half (Workflow)
1 like • May 26
Was totally thinking the same thing. Haven't tried seedance yet cuz of the cost, but I'm thinking for a high paced action sequence I should use it.
0 likes • May 26
@Gabe TheGray hmm interesting. very good tip! thanks bud 👍 do you have a film/sound background?
What's everyone working on this week? 🎬
Project, scene, the prompt you're tweaking, the cut you're proud of, the one that's wrestling you to the ground — drop it in the comments. Wins and stuck points both welcome. I'll be replying. Reply to each other too.
1 like • May 26
This is my build from last week. Not sure if its an opening scene yet or a flashback that will come later. trying to get a scene done each week for the full narrative. i think there will be about 20 -30 or so which makes me nervous at the pace im going. All of this scene is kling 2.5. a few shots are 3.0 and a couple omnis.. composing shots with nanobanana 2 in openart. 80% percent happy with the look. Some details i just couldnt get the bananer to wrangle.. my biggest challenge now is how to do dialogue. Kling is limited, seedance expensive so im using the new 11labs v3 with the [gestures] feature. any advice is welcome.. 🤦‍♂️
1 like • May 26
thanks man!! thats a really interesting tip. get kling to do the mouth movement then overdub. if the cadence is off, just chop it up a bit. im gonna try that. gotta trip up trip up the tech to make it work.. for sure man, if you got a workflow you want to tutorial im down bro..
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Patrick Molicki
2
13points to level up
@patrick-molicki-4403
BFA Film Production & Electroacoustic Studies. 20 years sound design/editor/story editor. worked on projects for Universal and NFB Canada. New to AI.

Active 14d ago
Joined May 24, 2026