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32 contributions to AI Craft
Automation: a cautionary tale.
I knew I was getting a little gung ho with Claude Cowork and dispatch. But as it was a Saturday and I was spending time with my kids and mostly on the go I thought Iโ€™d set it off on a little bit of R&D for me. Basically I just wanted it to refine a prompt to then create a game in Lovable for me to test out its capabilities to just go and grab sprites from a library for Me (and for it to choose the library, choose the sprites and implement the animations in the game). And for it to do that while I hung out with my kids doing dad stuff. As I already had success with getting it to limit the amount of credits it would spend on a lovable project if I put a cap on it I was pretty sure I could leave it to it. It went wrong in two ways. Firstly it abandoned the ormot creation it was working in with chatGPT as it recalled a previous request to limit chats with chatGPT (for a different request) to 3 back and forths. Because I didnโ€™t want to spend time on my phone I just picked the first sprite game I thought of for it to clone as a starting point (just to see how it handled sprites), which was Rodland. While it did keep to the credit cap the prompt it gave was pretty much โ€œclone Rodlandโ€ even though it had a beautiful prompt waiting. Much BIGGER ISSUE though was it had some issue where it thought the prompt wasnโ€™t working an so kept creating a new project. Good job i happened to catch it when it had only got up to the sixth absolutely terrible Rodland clone. Still I proved it could bring sprites in pretty easily lol. I was lazy and I got lazy back and thankfully stopped it before it rampaged through a months worth of lovable credits. Costly still, but not horrific. See its explanation below: โ€œAll 5 running sessions have been sent stop signals and wonโ€™t take any further actions. Iโ€™m really sorry โ€” what happened is that every time the start_task tool timed out, it actually DID create a session in the background without me knowing, so they all piled up and started working independently.
1 like โ€ข 11h
Lesson learned!
App Store and Play Store Submission
I bit the bullet and signed up As an Apple Developer and paid my annual fee. Just because why not lol. Just about to do the same with the Play store. Has anyone had apps / games published at either of these? My first main aim was to see if I could successfully wrap my web apps to be native apps ready for App Store submission, and then streamline that process. After a few days of battling and a ton of leaning I eventually got an app compiled and running perfectly in Test Flight so that was a major accomplishment as Iโ€™ve proved to myself itโ€™s possible. Itโ€™s not one Iโ€™m going to submit to Apple for approval at this stage as I was just starting with a simple game to prove I could make the process work. Will try again today with something a little more complex and see if I can make it work with a little less friction second time around. It sure was satisfying that build number 18 was successful and receiving the TestFlight email ready for install onto my phone (which worked perfectly) Anyone got any experiences of App Store submission to share?
1 like โ€ข 4d
Congrats on the progress! I've deployed apps (not games though) to both stores. I found the process to be a giant headache and eventually moved to a 3rd party tool (https://expo.dev), which made the entire process way easier.
Gamification vs Games
I've never successfully created a game (yet!). I build other kinds of software products. But Skool has really made me think about how powerful gamification is. Have any of you incorporated gamification into other types of products?
1 like โ€ข 25d
@Sascha Ahlers How has that played out with your users?
0 likes โ€ข 25d
@Sascha Ahlers Got it.
How I'd use Unity + Claude Code to vibe code a game
Background: I've been making games and apps with Unity for 16+ years. I had someone ask a question about how to use Claude Code to make a game and after writing a short novel, I thought, "hey, this could be helpful to others" -- but I'll let y'all be the judge. (note: a lot of this would also apply to making an app or any piece of software with Claude Code) Someone asked me about making something based off an existing game, but also how would he attract programmers to help him / work for him. Below is my response: --- To start... you need Unity (and some basic familiarity with it) and the Unity MCP and Claude Code (the CLI) -- and claude opus. Opus is extremely good at letting you drop the whole vision at once (including screenshots) and tell it what you're wanting to do. In this case, make a game like XYZ. And it'll tell you where to start and how to progress from there. The one thing that AI cannot do is make a game that's fun. Not intentionally, anyway. It's pretty much always going to need tweaks. In your case, wanting to make a game with big monster trucks... The key to ANY game is usually going to be one core piece or mechanic. I would tackle that hardest piece first. You need to get those vehicles rolling and feeling good to play. AI can build something, and it can build something you can tweak, but it cannot "make a fun game" any more than AI can "make a song that moves me" -- it's too subjective to the person interacting. Talk to Claude Opus, tell it the grand plans, ask it where to start, ask it to build a tech spec for the v0.1 -- again, I'd absolutely start with the car. Tell it you're going to use claude code and the unity mcp. It can build a markdown file very specifically for claude code, along with instructions. Then go to a directory with that file in it (probably needs to be an existing but empty Unity project if you're going to use Unity), go into claude's CLI and reference that file with @ saying something like, "I want you to plan out and then build to the specification in the @car_game.md file" (and the @ will bring up a list of files, fyi)
2 likes โ€ข 26d
Thanks for sharing @Greg Dunn
project Neopolis 2075 - update, march 2026
Hello friends. In three days, it's AI Week at my high school. Alongside setting up a website for this event, I've launched the fully online version of my game, Neopolis 2075. I've replaced some of the live puzzles and challenges with little games coded with Claude. - a tile game - a connector game - a puzzle game to access a page As if I didn't have enough to do, I also finished Dr. Chen's journal, the Neopolis city timeline, and... the complete lore codex. I had them translated for you, my english speaking friends. And then, I've almost finished the narration for episode 1.5, the script for episode 2, and the pitch for episode 3. I think I remember sleeping at some point last week. And i discovered some implant-like piece of electronics behind my left ear.... weird. ๐Ÿค–
2 likes โ€ข 29d
@Morgan Page
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Nick Hough
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@nick-hough
Founder, Engineer & Entrepreneur. Building a life by design and helping others do the same.

Active 1h ago
Joined Mar 1, 2026
Barcelona, Spain
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