The Next Wave of WebAR Technologies
Webar is moving beyond simple 3D object placement and moving to a richer and more intelligent web layer. Some new technologies are leading this change. -BEBXR device API maturity The browser level support for the AR session stabilizes, enabling the cross -device experience without plug -in. This includes support for hit tests, anchors and planes by default in chrome, safari and edges. -8thwall & niantic's Ardk on Web Luxury slams (simultaneous localization and mapping) are now executed in the browser, allowing not only flat surfaces, but also Marsis AR that understands the environment in real time. -Real -time obstruction and depth detection The use of WebGL2 and WebgPu allows developers to create realistic obstruction, shadows and physics, so AR objects are naturally mixed into the environment. Combined with the LIDAR support of the latest iOS devices, AR interaction is much more reliable. -Create AI + AR pipeline The use of a new workflow creates a texture, 3D assets, or all AR scenes on the spot, reducing the cost of production and enabling personalized experience depending on the scale. -WEBRTC for multi -user AR Collaborative AR experience is being realized directly in the browser. WeBRTC enables low burden streaming and synchronization, allowing multiple users to interact in real time with the same AR scene. Outlook: Webar is no longer an experimental demo technology. By converging WebxR, WebGPU and AI -based assets, it has become an executable platform for e -commerce, education, education, game and industrial applications. All can be accessed immediately through links. Future major tasks: technical ability balance and useful balance. The most influential web AR will have no friction, not the future.