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Blender Beginners

86 members • Free

7 contributions to Blender Beginners
Qs about lighting in blender?
Gonna make a tutorial on lighting soon… hit me with your big questions so I can make sure to cover everything! Comment below!
0 likes • Aug 21
Thanks Casey!
0 likes • 2d
@Richard Lesser Fantastic Richard! I'll have a go with that. Exactly what I've been looking for. Great stuff. Thanks so much.
CAMERA MOVEMENT AND POSITIONING
You all probably know this, but I just found it out and it's been a great help for me when positioning the camera. Select the camera view by pressing NUM PAD 0 Then, go to the view menu, top left, and select NAVIGATION, you can set the navigation type to WALK. The camera then becomes like a first person view which you can move with the W A S D keys, to walk forwards and backwards, strafe left and right, and the Q and E keys take it up and down. You use your mouse to look around, just like in a first person shooting game. When you click with your left mouse button the mode is disabled and the camera position is set. To save going to the view / navigation / walk every time, you can set a keyboard shortcut to in the preferences. Go to EDIT, PREFERENCES, Select NAVIGATION, and under Fly & Walk make sure WALK is selected. Then, still in the preferences, on the left select KEYMAP. (just under navigation) At the top, make sure - NAME - is highlighted in blue. In the search box type WALK In 3D View - View Navigation (Walk/Fly) Click in the box next to 'keyboard' and press a key combination of your choice. I picked Alt C. Then click the 3 little lines, bottom left of the preferences window, and select Save Preferences. I have Auto Save Preferences selected, which is a good idea for me! Hope that's useful. It was for me. Cheers all. Martin.
0 likes • 6d
No problem Richard. I had a play with AutoCam yesterday and am quite impressed with it. Beat wishes. Martin.
1 like • 5d
@Richard Lesser Hi Richard. It seems awkward at first because the path you 'walk' with the mouse and the 'WASD' keys is quite rough, but you are able to edit all the points on the path and also reposition the point you are looking at, to make it smooth. Cheers Richard. Martin.
1 like • 21d
@Greg Dunn Hey Greg. Great stuff. Here's a link to the dice animation. https://app.cimediacloud.com/r/5BjCPSPdjpCu Cheers Greg. Martin.
2 likes • 21d
@Greg Dunn Hey Greg, thanks for that!
Render Samples behaviour
Hi all. Any idea why changing the samples in the render output, changes how my animation plays in the timelne? Cheers. Martin.
0 likes • 27d
@Casey Faris thank you Casey.
3 likes • 22d
Ah, I see. That makes a lot of sense. I didn't know about baking. Cheers Greg.
A saved file, when re-opened, is different than when I saved it.
Hi all. Has anyone experienced opening a saved Blender file, to find that it is different than the saved version? I have animated a rolling dice which lands, close up in the center of the camera view, on the number 6. When I open the saved Blender file again the dice lands on number 4 and is out of shot??? I'm probably doing something wrong, or have something set wrong, but every time I re open a saved Blender file, after spending ages getting it just how I want, it's different than how it was when I saved it. It's really frustrating. Any ideas. Thanks. Martin.
2 likes • 24d
@Space Cat Thanks for that Casey. Instead of just clicking 'save' in the file menu, I tried clicking 'save incremental.' Now when I open the incremental file, everything is as I left it and the animation works perfectly. Very weird. Thanks again. Martin.
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Martin Kelly
3
43points to level up
@martin-kelly-6126
I'm a Director of Photography with over 40 year experience in the film and TV industry. I'm brand new to Blender, so looking forward to learning lots!

Active 15h ago
Joined Aug 9, 2025
UK