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16 contributions to The Game of Skool
The Hidden Problem With Streaks (including Skool’s 🔥)
I’ve been thinking a lot about streaks lately. Not the “fun” kind, but the kind that quietly crush engagement. In this episode, I dig into why streaks often backfire: one missed day, the streak resets to zero, and suddenly the user’s identity (“I’m a meditator,” “I’m a language learner” or a Skool flame-bearer) collapses with it. That’s when the rage-quitting begins. The good news? Flexible streak design, recovery paths, and better messaging can completely change the retention curve. Streaks don’t need to be a time bomb, they can actually support long-term engagement when designed with human psychology in mind. What’s your experience with streaks, have you ever quit an app because you lost one?
1 like • 8h
@Rob Alvarez basically it’s a challenge to help gain confidence being on video through sharing 90 days of short videos for feedback in a smaller, encouraging community in order to help someone who needs to feel more ready or confident before putting stuff out into the “wider world” But they don’t have to be in a solid streak to “count” towards being considered a personal success. And at the end you are considered “Alumni” but you don’t have to keep starting over if the days aren’t in a row!
0 likes • 4h
@Rob Alvarez yes, that could be fun to have what you are doing be represented by a status bar growing towards an end goal. Like the way it does in a classroom course as you click the green checkmarks for each page you advance past.
Gamified safety training: win or fail?
Gamified safety training: win or fail? 🔥 So… I tried putting out a VR fire and forgot to call emergency services. (Yes, I really did. And yes, it’s in the episode 😅) In this sponsored session with Ludus, I tested five different health & safety VR simulations — from firefighting to CPR (using couch cushions!) and even recycling. It was fun, messy, and full of takeaways about how game-inspired training can build real skills and give instant feedback. If you want to see me fail forward (and sometimes succeed), the full video/episode is there
3 likes • Sep 11
This has been my experience with CPR training as well. But I can see how some sort of “game” to put you in real life scenarios and force you to fire off with the right steps would help you feel more confident in a REAL, real life event. I’d imagine the fact that if your brain had already faced, to at least some degree, the intensity you might feel in the actual circumstance, it would help it better serve up the sequence of steps needed.
🎯 Final Round: Help Us Choose the Community’s New Name
Big thanks to everyone who voted in the first round, your input helped narrow things down to the top picks! We’re down to a final vote. Each of the names below reflects a piece of what we’re doing here: Helping coaches and creators build thriving, engaged, and monetized communities, especially on Skool. Whether you're just starting or scaling, this community is all about launching smarter, retaining better, and growing sustainably using the LOOT framework and game-inspired strategy. 👇 Vote for your favorite below — or suggest a combo or variation in the comments! 🧠 Let’s pick a name that reflects what we’re building — and where we’re going — together.
Poll
8 members have voted
🎯 Final Round: Help Us Choose the Community’s New Name
3 likes • Aug 6
Community launch lab is 2nd for me
🗳️ Help Us Name This Community! (1-minute vote)
We’re renaming the community to better reflect what we’re actually doing here (as suggested by @Blair Stevenson) building, launching, and monetizing thriving communities using the LOOT framework. I'd love your input — this will only take a minute. 👉 Vote for your favorite name below 💬 Or suggest your own in the comments if you’ve got a better one! Which name feels most like us?
Poll
5 members have voted
🗳️ Help Us Name This Community! (1-minute vote)
1 like • Aug 1
Also curious what LOOT (framework) stands for… assuming it’s an acronym for something? I noticed it’s on the about page as well, but I’ve not seen anywhere inside where it’s expounded on. (Maybe I just haven’t watched enough videos yet to find that reference explained? 🤷🏼‍♀️)
1 like • Aug 1
Last thing, then I’ll stop commenting for now 😜 TBH, all those names seem kind of boring and generic, especially for a community that wants to show how to bring things alive with gamification. (At least that’s what I’m gathering your primary focus is… but I’ll wait for you to respond before I “assume” anymore 🫢
Would you rather: get 100 paying members in 1 year or 50 in 3 months?
I'm curious, what do you think? I'll be reading the comments and answer myself after a while.
Would you rather: get 100 paying members in 1 year or 50 in 3 months?
4 likes • Jul 22
For me, it would totally depend on retention. Whichever of the two processes gave me the best overall retention. If either gave me about the same… I’d go with whichever one was the easiest/most enjoyable for me to use. The only thing about the faster growth is wondering how it might affect me and my quality of managing the community… I’d don’t think I’d want to grow too fast in the beginning if I was still refining things. Now… if I could only settle on my “one thing” 🙃
3 likes • Jul 22
Oh goodie… 🤗 I always was teachers pet 🤣 As long as it wasn’t algebra 😝🤪
1-10 of 16
Lisa Ann
3
12points to level up
On a journey to perfect a non-businessy business model 🤔 and a definition of what it even is 😂 I just know it’ll include the words fun & joyful!

Active 25m ago
Joined Jun 10, 2025
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