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The 3D Shortcut

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Artist Income Accelerator

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3 contributions to The 3D Shortcut
Introduction
Hi, my name is Rifqi. I’m from Indonesia. This is one of the best animations I’ve recently created. I’m currently trying to make explainer animations like Zack D. Films. I’m happy to be part of this community. What do you think?
Introduction
3 likes • Apr 2
Hi Rifqi, I'm also from Indonesia. Nice to see you in this community.
The Metahuman Custom Clothing Pipeline (Full Tutorial Live)
Default Metahuman outfits are the fastest way to make your work look "amateur." If you want to build high-end characters for professional production, you need a custom pipeline that doesn't clip or break. I’ve just released the full, start-to-finish workflow on YouTube. ✅What you’ll learn in this 15-minute breakdown ✅: - The Blender Bridge: How to perfectly parent custom clothing to the Metahuman skeleton without breaking the rig. - Substance Painter Logic: Creating the culling masks needed to hide the body mesh underneath the clothes. - The Master Material Fix: My specific node setup in Unreal Engine to implement those masks and stop all clipping issues. This is the exact workflow behind my recent viral animations. I’m making it available to everyone because I want to see more high-quality technical art in this community. Let’s talk technical 💻: If you run into issues with the Blender export or the Material nodes, drop a comment below this post!
0 likes • Mar 29
cool
Introduce myself
Hi everyone, let me introduce myself. My name is Hatim, I’m from Indonesia. I’m currently learning to create 3D explainers like Zack D Films. Right now I’m learning Unreal Engine, Blender, and Cascadeur. I’m happy to be part of this community. Here is an example that I’ve made using the workflow: Cascadeur → Unreal Engine → Blender. 😊 I’d love to hear what you think!
Introduce myself
0 likes • Mar 12
@Artur Arepyev By the way, what is your workflow like? Do you render in Blender or in Unreal Engine, and when do you choose to use UE5 or Blender for certain scenarios?
2 likes • Mar 13
@Artur Arepyev I finally found a way to use an X-ray shader in UE5. You just need to use a Box Mask or Sphere Mask, and control it with Blueprint using Get Location.
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Hatim Al Husni
2
13points to level up
@hatim-al-husni-1145
I am a VFX Roto Artist and Video Editor specializing in VFXpreparation and clean-up using Adobe After Effects.

Active 16d ago
Joined Mar 12, 2026
Indonesia