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The 3D Shortcut

285 members • Free

Artist Income Accelerator

418 members • Free

5 contributions to The 3D Shortcut
What's a Realistic Deadline for a 25–40 second shorts Animation?
Hey everyone, quick question. For a 25–40 second animated storytelling video (similar to Zack D Films or Wholesome Wendy, without heavy simulations), what would you consider a realistic production timeline? The deadline? Interested to hear your thoughts.
Human Generator
hi im rizaldi. i am student and just learn 3d animation in few days. i try to find the best human generator for use in blender. my target are making shorts video content like zach d film but for now i focuss aiming for "wholesome wendy" style i try to use CC trial, it's good but too expensive. metahuman is somehow hard to export the hair and beard into blender only things i could find is make human which is free but i cant do face expression. if you guys know any good software/addon that is not so pricy or any better way please let me know btw i attach my first video, i know i still have lots of thing to learn so i will appreciate any kind of suggestion thank you
Human Generator
2 likes • May 12
I think face it is good for the facial animation combine with rigify
Introduction
Hi, my name is Rifqi. I’m from Indonesia. This is one of the best animations I’ve recently created. I’m currently trying to make explainer animations like Zack D. Films. I’m happy to be part of this community. What do you think?
Introduction
3 likes • Apr 2
Hi Rifqi, I'm also from Indonesia. Nice to see you in this community.
The Metahuman Custom Clothing Pipeline (Full Tutorial Live)
Default Metahuman outfits are the fastest way to make your work look "amateur." If you want to build high-end characters for professional production, you need a custom pipeline that doesn't clip or break. I’ve just released the full, start-to-finish workflow on YouTube. ✅What you’ll learn in this 15-minute breakdown ✅: - The Blender Bridge: How to perfectly parent custom clothing to the Metahuman skeleton without breaking the rig. - Substance Painter Logic: Creating the culling masks needed to hide the body mesh underneath the clothes. - The Master Material Fix: My specific node setup in Unreal Engine to implement those masks and stop all clipping issues. This is the exact workflow behind my recent viral animations. I’m making it available to everyone because I want to see more high-quality technical art in this community. Let’s talk technical 💻: If you run into issues with the Blender export or the Material nodes, drop a comment below this post!
0 likes • Mar 29
cool
Introduce myself
Hi everyone, let me introduce myself. My name is Hatim, I’m from Indonesia. I’m currently learning to create 3D explainers like Zack D Films. Right now I’m learning Unreal Engine, Blender, and Cascadeur. I’m happy to be part of this community. Here is an example that I’ve made using the workflow: Cascadeur → Unreal Engine → Blender. 😊 I’d love to hear what you think!
Introduce myself
0 likes • Mar 12
@Artur Arepyev By the way, what is your workflow like? Do you render in Blender or in Unreal Engine, and when do you choose to use UE5 or Blender for certain scenarios?
2 likes • Mar 13
@Artur Arepyev I finally found a way to use an X-ray shader in UE5. You just need to use a Box Mask or Sphere Mask, and control it with Blueprint using Get Location.
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Hatim Al Husni
2
8points to level up
@hatim-al-husni-1145
I am a VFX Roto Artist and Video Editor specializing in VFXpreparation and clean-up using Adobe After Effects.

Active 5d ago
Joined Mar 12, 2026
Indonesia