TLDR: Rhino subds > Blender subds Rhino mesh modeling < Blender mesh modeling Create and edit mesh in Blender -> updates in Rhino I sometimes have to use Rhino for work, and while its subdivision surface technology is amazing, its mesh modeling tools are terrible compared to Blender's. I often model a bash mesh in Blender, export as OBJ, import the OBJ into Rhino, convert to subd. It's tedious, and I wish I could make real-time changes in Blender and have it reflected in Rhino immediately. I was checking out Plasticity's Blender Bridge. Looks handy! I saw that they use sockets to send data, so I copied that. I had to install websockets on Blender's Python, but Rhino Python can't seem to use sockets, so I have a separate server running to receive the data and pass it to Rhino. I'll switch to C# on Rhino later so I can eliminate the separate server, but I've never used C#.