@Margaret Bjornson After years of trying, I still sometime struggle to make schoolwork fit into the narrative of my story. When I can't make it fit organically, I tend to just add the blurb of text on top and the rest is mosly just work, but at the end there is always a question about what they want to do next. - You see a valley with a strange construction near a lake. On the top of the mountain, you see some kind of telescope. Where do you want to go ? - While walking trought the ruined city, you hear a whisper calling in your direction . ''Help, Help, they capture my friend''. Are you willing to help or do you want to continue your path ? I have kind of a map in the back to help them see where they are. On the picture, you can see their Spaceship name and health (before they are exploring planet, their life is shared through the spaceship. When they get questions wrong, it damages the whole ship. They can repair it with ressources). They have a choice between two stations, one is scientific and one is more military (my shop is split between the two, they can only buy stuff from their own station, not the other, it creates players interaction). 2nd main event is the strange space station in the middle, that seems offline. 3rd :then they move on and can choose between the five planets. I also see kind of a fatigue about halfway, so for me I know it's time to introduce a new mechanic or a new mystery.