Activity
Mon
Wed
Fri
Sun
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
What is this?
Less
More

Memberships

13 contributions to 🎲Classroom Gamification 101🎲
Module #9 - Inventory Items 🃏
Greetings Adventurer! You've now explored the world of inventory items and all the different paths you can take it down. This question is simple: What are 5-10 items you can see yourself adding to your own classrooms? Let's build an inventory of ideas together! -MasterHeebs✒️
2 likes • 14d
- Jump the Line – skip ahead of everyone to get the teacher for help - Switch – swap turns with another team - Double Try – another team has to answer two questions to complete their turn - Confuse – another team gets a harder version of the question - Help from a Friend – ask one person (or team) for help
Module #5 - Team Dynamics 🤼
Adventurer, You learned about how team dynamics and the costs that accompany them! Based on that, here are to questions for you to consider! (1) Master Heebs warns us of the three costs of a shared quest: The Coordination Toll (logistics/energy), The Motivation Toll (sloths/dominators), and The Intellectual Toll (conformity/groupthink). Which of these three tolls do you find is the most "expensive" or difficult to manage in your own classroom guilds, and what is your favorite strategy to overcome it? AND (2) At the end of our latest encounter, Master Heebs calls designing effective group work a "rebellion" against the scholars who worship independent toil. Have you ever faced resistance—from administration, parents, or even the students themselves—when implementing group quests? How do you convince the "ivory tower" that we are stronger together?
3 likes • 20d
The most expensive toll in my classroom is definitely the motivation toll. Especially the sloths. Not because kids don’t care, but because it shows up the most and it’s constant. It’s not a one-and-done fix. It’s more like you’re always managing it a bit. What’s worked best for me is designing things so it’s really hard to hide. If a kid can sit back and let others do the work, they probably will at some point. I’ll give roles, but only if they actually matter to the task. I also try to make thinking visible as much as possible (whiteboards, quick check-ins, random share-outs) so I can see who’s actually engaged without hovering over every group. I’ve also realized some of the sloths aren’t avoiding work. They just don’t know how to jump in. Giving them a really easy way to start, something small, can make a big difference.
Brainstorming Gamification Themes
Let’s start a thread with different themes that could work for a gamified classroom. In the course, the example used is a medieval fantasy theme, but I’m curious what other themes people have used or are thinking about that could work across subjects and over a longer period of time. What themes have worked well for you, or what ideas are you playing around with?
2 likes • Apr 7
@Francis Lamoureux That sounds amazing! It sounds like it flows so effortlessly. Is there any part you had a hard time connecting to it?
3 likes • 29d
@Francis Lamoureux That's a good idea. It's hard in Elementary to fit all of it together as there is so much variety in what we teach. This is a great way to incorporate it
Module #6 - Early Design ✍🏼
Adventurer, You have arrived here after completing your trek to the Welcome Inn Cartography Loft. Master Heeb would like you to answer the following questions, when you do, he will magically contact you with a secret code you can use to earn your next badge! Humbly yours, - Master Heebs' Chief Squire ⚔️ _____ 1️⃣ Your Theme ➡️ What world do you know well enough to 'Master'? (Medieval, Space, Noir, Sports, etc.) 2️⃣ The World's Name ➡️ Give your course/subject a 'Game Name' (like Scientia Terra). 3️⃣ Character Classes ➡️Name one 'Class' your students could choose & a 'Perk' (power) they may get. 4️⃣ Design Your Worlds ➡️Examine your curriculum and design your worlds/levels! 5️⃣ Thematic Language ➡️Make at least 3 different language connections between your curriculum class and the theme you'd like to use! _____
2 likes • Apr 7
1. Mythology 2. Mythos Pentara 3. Runekeepers — Decode & Understand (Can request: a hint, rewording, help breaking down a problem) 4. Realms and regions where different mythological creatures come from 5. Lesson → Training, Assignment → Quest, Review → Challenge, Test → Trial, Group → Alliance
Design & Themes 👑
Are you able to provide a solution to the challenge posed by Queen Hebert! Post it below!
2 likes • Mar 22
Indiana Jones- Relic Hunters / Archaeology Adventure Percy Jackson- Mythology / Demigods
1-10 of 13
Margaret Bjornson
3
28points to level up
@margaret-bjornson-3010
Alberta teacher K-6.

Active 1d ago
Joined Feb 23, 2026