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2 contributions to Creative 3D Community
Hello all, and first question!
Hi! I'm Ender, I work in cybersecurity but modeling was one of those itches...so I purchased Plasticity and I have been in love since then. Given that I don't work in the 3D industry, I sometimes forgot most of my knowledge and have to recover it for the next project, which usually consists on creating parts and print them instead of sending the appliance to the trash. I'm taking the liberty to ask for help, because although I'm still going through the first part of the Apple Watch Ultra Modeling part of the introduction course, and at the same time through a couple of Nikita's videos on organic shapes, I still can't figure out how to model this fridge handle (for my mom). Admittedly, I'm still not used to Loft/Patch/etc. (and I'm running Indie on macOS, so no xNURBS, whatever that is), but every time I try to use loft, it twists the surfaces, or it gives me errors about "can't patch because XXXX", and I can't for the life of me begin to attack this shape. Any input, feedback, hints or pointers will be very welcome. Thanks and I hope to have a great time here!
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Hello all, and first question!
Bike Saddle tutorial
Okay straight of the bat I have an issue. I'm following along and the first loft I get a crappy surface. The top image I used curves to make all the curves. The lower image I used Control point curve. Anyone have advice?
Bike Saddle tutorial
0 likes • 14d
@Vyacheslav Kudrya: Newbie in the community here! I have a question: why did you choose G1 along the spine but G2 along the saddle? One would think that G2 is (almost) always preferrable, so please help me understand why. :-) Thanks!
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Ender Wiggin
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@ender-wiggin-8635
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Joined Sep 14, 2026
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