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Game Dev Career Hub

28 members • $6

17 contributions to Game Dev Career Hub
Need to get this off my chest
Can I vent for a moment? Be 100% real? I felt like giving up. I've been applying for jobs in the gaming industry for roughly two years now, and radio silence. Sometimes I would get a response, and other times not. I built a portfolio (now being reworked), a CV, and revamped my LinkedIn, and still nothing. I feel like I'm doing something wrong, but in reality, I'm probably not. I felt like going back to school was the only solution, but school costs a lot of money, and time I can't afford. Since I have no educational background for the industry (other then being self-taught), I know getting in is harder. It took about two years to get into the healthcare field, but healthcare isn't what I want. I want to share my stories with the world. I want to watch them come to life. I want to see people enjoying them. I start a new job at another hospital this week. It's not a job I want. I know what I want. It just feels so far away. Now, note: I said felt earlier. I am not the type to give in so lightly. I'll keep going, keep applying, and keep working until I get to where I want to be. I'm just tired, and needed to get these feels out.
Need to get this off my chest
Design Exercises
I forgot to share these! Any car people in the house? Many moons ago, I was given some great advice on concept art and design, and that was ā€œto keep your brain moving, and your skills sharp, practice designing things you hate drawing.ā€ For me that was cars. I couldn’t stand to draw them, and I’ll admit, I was horrible at it. However, this practice has helped me shape my art style, and creative process over the years. I have also gotten better at drawing cars šŸ˜… Anyway. I present to you a reimagined Mach 5 and two PT Cruisers.
Design Exercises
Alright… I’m back…
Most of you know I stepped away for a couple of weeks. My kid had surgery, so family had to come first for a bit. Thankfully everything went well and we’re on the other side of it now. So it’s time to get this place moving again. While I’ve been away the industry hasn’t exactly improved. Layoffs still happening. Talented devs still getting ghosted. People still stuck in the classic ā€œno experience, no jobā€ loop. Which is exactly why this community exists. Not for fluff. Not for empty motivation posts. But to actually help game devs get work. So I’m back to doing what this space was meant for (including but not limited to:) • Job search advice • Opportunities I come across • Helping people break through the hiring wall I wanna know… - one thing that’s been positive over the past few weeks - And something that hasn’t gone so well… Let’s build accountability back and get some people unstuck/back into the industry. Time to press start again. šŸŽ®
Alright… I’m back…
1 like • Mar 14
Welcome back Darren! I'm happy to hear your kiddo is doing better! Bad thing: I took a narrative design job for a very small indie company, but left after being accused of using AI. In my eight years of healthcare, if your work isn't clean and professional looking, you did it wrong. So, that followed me into this job, but the lead thought it looked "too professional". I ended up leaving the project. I didn't want to work with someone who was going to accuse me at every turn for something I don't use....and I had surgery on my dominant hand...so no artwork for a few weeks. Good thing: I decided to make a pitch deck for my video game projects, and update my portfolio.
Character Concept
Meet Jacob my blind protagonist in my other game project Phoenix Down.
Character Concept
Accused of AI use and cutting corners
Story time/rant: I got approached by an indie company for a narrative design position, and I accepted the role. Mind you, I present myself and my work in a very professional tone and manner. When the Lead Narrative Designer (I did the lead's job until the creator could find one) came on, they noticed my narrative bible and beat sheet (for the demo) looked too clean, too professional, and was formatted differently. Since it was too clean, to them, they assumed I used AI. I hate AI. I think it's lazy and just a cop out in our industry. Instead of talking to me about it, the creator and I spoke, and ultimately, I left the project. I wasn't going to be accused of spending HOURS on my work, making sure it looked like what you would find in an actual studio, and having to prove my innocence at every turn. I thanked the creator for the opportunity, and quietly dipped out. On LinkedIn, I handled it beautifully, provided proof that systems aren't reliable, and my innocence. My accuser made a post that made me cringe in Narrative Professional, by saying she'd rather work with sloppy work, because sloppy = human.... At the end of the day, I believe I did the right thing in leaving, and providing my side of the story in a professional, calm, level-headed way. Also, even AI can write absolute trash, and be sloppy. I'd rather work in a space built on trust, and I will continue to present my work in a well-structured and professional way.
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Emily Hagenbaugh
3
3points to level up
@emily-hagenbaugh-4127
Independent Writer & Storyteller | Crafting Engaging Narratives

Active 78d ago
Joined Dec 10, 2025