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25 contributions to Game Dev Career Hub
It’s been a while but I’m going live..
For a lil Q&A. Tonight. 8pm Check out the calender tab for the link Let’s see what’s on your mind, everyone invited.
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It’s been a while but I’m going live..
Its taken me a while BUT:
Heres something that might support those looking for work right now. Havent thought of a name for it but take a look .. https://docs.google.com/spreadsheets/d/1RPgM-O6KUqJVsLOHV5p2QVu2WmY-4ditPH6U_JNlrb8/edit?usp=sharing - It will be updated regularly. - Its not a replacement for current searching, but it will support it. - Any ideas to help shape it are welcomed. Feel free to share on your socials to others looking for work.
Its taken me a while BUT:
ATS Myths..
A lot of people think the ATS is what’s stopping them getting interviews. It isn’t. And the whole idea of a ‘universal ATS’ score is mostly nonsense too.. There are hundreds of Applicant Tracking Systems out there. They all work differently. They’re all configured differently. And every company uses them in their own way. So how can some random website tell you what your CV’s ATS score is? It can’t. Those scores exist to make you think something is broken…so they can sell you the fix. Yes, some ATS platforms rank candidates. But that ranking is only against the specific job description you applied for. Even then, most good recruiters know the scoring is flawed. And here’s the other thing people forget. ATS systems have been around since the mid-90s. They’re not new. You didn’t have to “beat them” then. You don’t have to beat them now. Because there’s nothing to beat. Most automatic rejections happen because of screening questions in the application form, not your CV. So don’t write your CV trying to impress a robot. Write it for the human who’s actually going to read it.
ATS Myths..
Alright… I’m back…
Most of you know I stepped away for a couple of weeks. My kid had surgery, so family had to come first for a bit. Thankfully everything went well and we’re on the other side of it now. So it’s time to get this place moving again. While I’ve been away the industry hasn’t exactly improved. Layoffs still happening. Talented devs still getting ghosted. People still stuck in the classic “no experience, no job” loop. Which is exactly why this community exists. Not for fluff. Not for empty motivation posts. But to actually help game devs get work. So I’m back to doing what this space was meant for (including but not limited to:) • Job search advice • Opportunities I come across • Helping people break through the hiring wall I wanna know… - one thing that’s been positive over the past few weeks - And something that hasn’t gone so well… Let’s build accountability back and get some people unstuck/back into the industry. Time to press start again. 🎮
Alright… I’m back…
1 like • Mar 14
@Bailey Anischenko I’d be interested to know who / what kind of recruiter would say that… rude either way.. good stuff, ats is a small part of a big journey, cv / portfolios are absolutely 🔑 to getting through the door!
0 likes • Mar 14
@Emily Hagenbaugh lovely. Feel free to share if youd like! Obvs when you’re satisfied :)))
My own Castle Grayskull
So somehow, while coming up with a castle for my other game project Phoenix Down, I was talking with my best friend; and she got into a tangent about how I should do a Castle Grayskull type thing. I’m not going to do that as it wouldn’t fit the vibe of the King (who’s more egotistical than a dark edge lord), but I decided to go ahead and design my own Castle Grayskull anyway.
My own Castle Grayskull
2 likes • Feb 22
This is uber cool Em.
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Darren Playford
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352points to level up
@darren-playford-3743
Game dev mentor helping overlooked devs get jobs, feedback and support. No hype, no god complex, no bullshit - just real advice to move forward.

Active 2d ago
Joined Dec 9, 2025
London