Activity
Mon
Wed
Fri
Sun
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
What is this?
Less
More

Memberships

Epic World Forge Guild

7 members • Free

The Galactic Foundry

53 members • Free

41 contributions to The Galactic Foundry
[Eldara] Chaos, Order, and Creation
I might have already talked about this in the comments under a different post, but wanted to make it its own topic of conversation, so take this idea as a prompt as well, and feel free to add your own takes on the idea. Chaos and Order are the two fundamental forces inherent to all existence: - Chaos is the force of creation, change, and motion. - Order is the force of stagnation, logic, and stability. Either force alone is incapable of creating something interesting and lasting: - Chaos would end up destroying whatever it created by creating something on top of it immediately as it lacks patience. - Order would choke a world to a cold, stationary death because it lacks creativity. When the two exist alongside one-another, or even mix together in any ratio, they end up creating living, changing, interesting things. The creation of the universe Eldara resides in happened at random in the eternal sea of Chaos. It popped into existence by sheer chance, and Order immediately took hold of it, creating a sort of stable bubble in the Chaos-ocean. Another thing I like to believe is that any sufficiently large amount of energy or complex-enough system will develop a kind of consciousness of its own, and so, the "bubble" itself - the barrier between Chaos and Order - is a kind of god, called Eldritch. It acts partially as if it was alive, with a kind of metaphysical metabolism, and healing from injuries sustained from both without and within. This is relevant because the timeline of the Mortal Realm, which hosts Eldara and its star system, is made of the combined/woven-together individual timelines of a new set of gods called the Nex, which, in turn, all sprout inwards from what is the equivalent of scar tissue on the side of Eldritch, following a rupture event caused by a particularly strong wave of creation within the Chaos-Ocean.
2
0
Magic and Philosophy
I had a conversation about this recently on reddit and thought I'd share. Is there an underlying philosophy to your magic system(s)? If yes, what is it? Does the individual magic user's own philosophy affect their magic?
1 like • 11d
@L White So does it give people some kind of reality-bending ability? How does an individual use it?
1 like • 11d
@L White does the ability expand with use? Can you build a "muscle" memory for it?
How do you deal with Royal genealogy?
Post on r/worldbuilding: In your world I'm going to assume there's multiple kingdoms who intermarry with neighboring kingdoms how do you construct the genealogy of each royal family, because I need advice on how to fit a ton of relatives in separate kingdoms one genealogy chart
1 like • 11d
[Eldara] The Ledger The New Erigian Empire's royal bloodline is (in-universe, I don't bother keeping the exact list, or even a lot of names) a meticulously documented and researched thing. It includes the royal family, their immediate blood relatives, and cousins, going out to several layers of separation, to the point where some blood relations are only realized from before the New Empire even existed, which - apart from a few, similarly well-kept genealogies in the private vaults of select noble families - is the extent to which there are existing records. As such, the imperial high-society has a real Habsburgization problem, in that most, if not all of them, are second and third-cousins, making finding new partners for their state-incentivized four kids per family is increasingly difficult. The thing the New Erigian Empire is so caught up on is being particularly anti-magic. The royal bloodline and the imperial office consider it a kind of pollution, a degeneracy if you will, which results in "impure" offspring, which makes magic a highly undesirable thing for them, despite its obvious upsides. Furthermore, having access to magic decreases fertility and results in less kids, making the creation of the "perfect" imperially dictated family model (2 sets of opposite-sex twins, no more, no less) much harder. (Yes, they abort or kill kids that don' fit the model in the royal family, and even nobles are highly incentivized to have exactly 4 kids in the above sex ratio.) The solution to the above problem is "The Ledger", the shortlist of feasible pairings in the gene-pool, given that children are actually from the two reported parents. Many noble families have taken to "refreshing" the bloodlines by taking non-noble lovers and having kids with them. While this can result in political scandals, it does solve the inbreeding problem in the short run, and so, unofficial, "bastard" children are officially registered as being from both of their noble parents, after which, The Ledger's keepers are quietly notified of the reality of the situation. Children born of infidelity from either parent are subject to this, which sometimes requires that a noble woman not be seen for the most part of a year to provide a believable cover for her husband's bastard children.
What is the strongest race in your world? What is the weakest? How do they get along?
Post on r/Goodworldbuilding by my good fellow u/PMSlimeKing: Clarification: By "strongest" and "weakest", I mean in terms of physical or otherwise natural strength, rather than military or technological power. That said, military and technological strength are allowed in this thread.
1 like • 11d
[Eldara] Strongest: Ferodinians Ferodinians are a (sub)species of elf, but have so far diverged from the common ancestor (and their two sibling-species) that they are now more accurately described as giants. They got here through active, magical gene-editing in the process of trying to become the "perfect race" before they were so severely humbled by the Mensyniads (another elven subspecies). Today, there are, depending on your political stance, anywhere from two to ten races of Ferodinian. The two-end of the spectrum differentiates between high-born (city-born) and low-born (clan-born) Ferodinians, while the ten-end of the spectrum considers each of the nine clans to be separate races akin to how humans have anywhere from three to twenty races, depending on country, region, and person, while still being of one species overall with no meaningful differences beyond aesthetics in their categorization. Without making this any more complicated than it needs to be, I'll use the two-race system, as often, not not even members of different clans can tell eachother's supposed race apart (aside from the clan-paints they use). A "baseline" Ferodinian is a proportionally larger humanoid with four eyes, and the telltale elven pointed ear, growing up to be anywhere between 6-10 meters (18-30 feet) tall. They are, proportionally, a bit thicker than humans, so that their bones, tendons, and muscles can actually carry the extra weight. The variance in height is mostly down to nutrition, showing no particular correlation with sex, gender, role in society, or even the amount of training an individual goes through. As such, members of more prosperous clans (and city-born Ferodinians especially) are, on average, much taller than their counterparts in less prosperous clans. The eyes are a result of their gene-editing, giving them an extremely wide spectrum of visible wavelengths of light, the bottom pair (located in the "usual" location) can see the same spectrum as humans, plus infra-red and a bit into microwaves, while the top pair (located on a slightly taller-than-normal forehead) can see ultra-violet and a bit into X-rays. They also have at least 6 (up to 8-9) sets of cones, spaced out much more evenly in their relative regions of sensitivity to particular wavelengths of light, giving Ferodinians a much more complex experience of color. What humans might see as an ashen, pale skin of various shades of melanin-based pigmentation, for example, is a colorful tapestry of shapes and patterns. They use tattoos for both aesthetic and cultural reasons, and these tattoos often look like blackout regions for humans, but are in fact, again, a rich and complex series of symbols, images, patterns, and identifying information.
1 like • 11d
[Eldara] Weakest: Vern Vern are a short-statured humanoid lizardfolk that serve an ecological role of prey animals for most large predators, despite being sapient, if not particularly smart. Their most notable feature, which also doubles as their primary source of preventative defense against predator attacks, is that they have convergently evolved into a form that matches exactly the second default form of most so-called "divine" dragons on the planet. An average vern is 3-5 feet (1-1.6 meters) tall, with digitigrade legs (toe-walkers with seemingly inverted hind legs), long, thin, and prehensile tails, sharp, but short claws, and an elongated, lizard-like head featuring anywhere from none to four horns of varying shape. They are relatively quick, and also very skittish, but they also have hollow bones, left over from a time when they were going to turn out to be birds, making them particularly prone to bone breakage and subsequent demise to any number of carnivores. The typical vern commune consists of 6-12 families of 3-5 members each, living in underground burrows, with little to no clothing (and no sense of shame or embarrassment). At night, they huddle together to conserve as much body-heat and energy as possible (they're semi-cold-blooded) and during the day they gather fruits, bugs, and other small animals, some of which they eat, some of which they keep as pets, livestock, or tame/domesticate for something else they can eat from them, such as eggs, milk, and in some cases, parasites. As mentioned above, the vern are physically frail, and often end up dying to predation (or general cruelty coming from other sapient species), but they have one trick up their sleeve: dragons. Dragons are magically powerful, inherent shapeshifters, though this ability has diminished to only being able to switch between two set forms in most cases. Their "true" dragon form can be any sort of dragon you'd find in real-life mythologies, and is not really genetically determined, while the second, vern form looks identical to the vern, while bearing none of their actual weaknesses. These disguised dragons like hanging out with vern, and protect their communes by hiding among them, decreasing most predators' willingness to attack lone (and thus the most vulnerably type of) vern on the off-chance that they are, in fact, a dragon in disguise. The dragon in turn receives a portion of the commune's daily gatherings, their company, and even protection from disturbance during the dragon's long periods of slumber.
Help please
Does anyone have any good suggestions on how I would write something about landscape (details of geography etc) for a planet that has been artificially made?
2 likes • 12d
What kind of artificial planet is it? Is it a machine world, something that's been built over for so long that nothing natural remains visible, or perhaps something like a Magratean recreation of an actual planet?
1-10 of 41
Ceaseless Watcher
4
59points to level up
@ceaseless-watcher-8744
Fantasy worldbuilder since May 2014. My main projects are [Eldara], [Arc contingency], and [Radiant Night].

Active 3d ago
Joined Aug 12, 2025
INTP
Hungary