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Engagement Design Collective

18 members โ€ข Free

The Game of Skool

160 members โ€ข Free

11 contributions to The Game of Skool
The Hidden Problem With Streaks (including Skoolโ€™s ๐Ÿ”ฅ)
Iโ€™ve been thinking a lot about streaks lately. Not the โ€œfunโ€ kind, but the kind that quietly crush engagement. In this episode, I dig into why streaks often backfire: one missed day, the streak resets to zero, and suddenly the userโ€™s identity (โ€œIโ€™m a meditator,โ€ โ€œIโ€™m a language learnerโ€ or a Skool flame-bearer) collapses with it. Thatโ€™s when the rage-quitting begins. The good news? Flexible streak design, recovery paths, and better messaging can completely change the retention curve. Streaks donโ€™t need to be a time bomb, they can actually support long-term engagement when designed with human psychology in mind. Whatโ€™s your experience with streaks, have you ever quit an app because you lost one?
1 like โ€ข 5h
I can't express how much I hate the way this mechanic is used. It feels like weaponizing emotions. Streaks are the most emotionally costly mechanic of any design. And the users don't get too much out of them... Unless there is a REAL value to keeping the streak, I don't see any value. They may work for the first couple of days but it is more benefit for the business than it actually does for the players. It's not real engagement.
Day 1: Reintroduce Yourself, With Purpose - 7-Day Kickstart Engagement
Share a fresh intro โ€” but include one sentence about why you want to build a community. Whether youโ€™re just starting or already live, let us know what this is all leading toward. ๐Ÿ’ฌ Comment below or make your own post! P.S. You can still join the challenge today! Drop "I'm in" if you haven't and then do your intro as stated.
Day 1: Reintroduce Yourself, With Purpose - 7-Day Kickstart Engagement
2 likes โ€ข Aug 11
Hello, I'm Bernardo Letayf, I am the creator of BLUERABBIT: a software designed to generate engagement in learning environments superpowered with A.I. by creating game-like user journeys :)
๐Ÿ—ณ๏ธ Help Us Name This Community! (1-minute vote)
Weโ€™re renaming the community to better reflect what weโ€™re actually doing here (as suggested by @Blair Stevenson) building, launching, and monetizing thriving communities using the LOOT framework. I'd love your input โ€” this will only take a minute. ๐Ÿ‘‰ Vote for your favorite name below ๐Ÿ’ฌ Or suggest your own in the comments if youโ€™ve got a better one! Which name feels most like us?
Poll
5 members have voted
๐Ÿ—ณ๏ธ Help Us Name This Community! (1-minute vote)
2 likes โ€ข Aug 1
I don't think you need to change the name into something like the ones proposed Use your own IP for it... so if you are Professor Game, Then the community can be "The Game Classroom" I don't think you should walk away too much from that. You have been building this for 8 years so... use it.
1 like โ€ข Aug 1
And considering the website's name is Skool, matches even better
Question for you
I'm working on the episode I'll be recording that comes out next week for the podcast. I'm thinking of framing it around the idea of leading your community becoming something you want to do rather than a chore. What would you like to see in such a piece?
Question for you
1 like โ€ข Jul 24
I know there are things that no matter how you see them it will be a chore. I believe the only way it becomes something you want to do is when you are helping others in whatever it is you are venturing and you get responses from that. Helping them doesn't mean answer every question but ensure that the communication is flowing
1 like โ€ข Jul 24
@Rob Alvarez I remember waaaaaay back when I was young and beautiful I used to be very active in the forums of Adobe Flash and Web design. Communication is flowing when questions are asked and answered promptly by the community Whenever a common effort from everyone to participate is evident Like finding it hard to respond first. It can be with a WhatsApp group of 5 people or a community of 10,000 users. As long as PROGRESS is being made towards or around the overall purpose of the community, communication will be flowing
Would you rather: get 100 paying members in 1 year or 50 in 3 months?
I'm curious, what do you think? I'll be reading the comments and answer myself after a while.
Would you rather: get 100 paying members in 1 year or 50 in 3 months?
2 likes โ€ข Jul 24
In the growth stage, so definitely the 50. The question is. Will you keep them?
1 like โ€ข Jul 24
@Rob Alvarez nooooo not the others!!!!
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Bernardo Letayf
3
41points to level up
@bernardo-letayf-5060
Gamification Expert, Creator of BLUERABBIT and TABI, Associate Instructor to Rob Alvarez at EFMD Gamification Workshop

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Joined Nov 11, 2024
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