Help with an Alchemist build
I want to build a real alchemist, someone who relies on alchemical items in combat (Acid, Alchemist Fire, etc. like the Pathfinder Alchemist). The problem here is that the attack roll has been changed into a saving throw, so I can't use them as improvised weapons, nor do I add any boni to the dmg, right? Is there a way around it, like using a sling? Would that mean an attack roll + the saving throw and extra damage? Of course, you can just play a sorcerer and reflavor the spells. But that's boring. I what to make use of the underwhelming Crafter feat and be -ideally- a barbarian (reckless and frenzy work with thrown weapons), or other martial.