@Jonathan Stoner honestly Ive only released games on itch.io, so I have very limited understanding of what it means to release a commercial game. With that in mind, after trying it I think the difficulty curve would be something to adjust, and I think bringing some more clarity to the controls, I figured pressing left and right edge of the screen controlled the movement, but sometimes I would press higher on the screen and go high speed 😅 so maybe it could be more clear the areas were you speed up or move. And in the end I think its a good prototype to release on itch and have people try it and keep improving it through there, but im not super sure how popular this genre of game is with the game consumer base 🤷♂️ id probably think about that before spending a lot of time polishing it. I hope any of what i said helps 😅