剛好逛到一則 頁面未顯示觀看數的提示詞, 整理成 WAI 工具可以直接使用的格式, 分享給大家,可以玩玩看: 這條很適合拆解「尺度轉場如何把一支普通箭矢變成完整世界」:先用大景建立戰場規模,再讓鏡頭鎖定箭矢,最後把木紋、刻痕和羽毛放大成微縮文明。真正有價值的骨架是「遠景建立規模 → 單一物件鎖定 → 連續追蹤 → 微觀世界展開」,可以替換到產品材質展示、珠寶廣告、建築縮放、遊戲預告或品牌故事的視覺轉場。 WAI 工具試試: https://waigo.ai/share/DFwijpWQ ------ Segment 1: Lone Archer Battlefield GOAL: Create a 15-second 16:9 cinematic scale-transition sequence that begins on a vast ancient battlefield, follows one arrow in extreme slow motion, and transforms the arrow surface into a detailed miniature landscape without graphic gore. CHARACTER REFERENCE No external image reference is attached. Create one original adult archer with weathered bronze armor, dirt-streaked face, controlled posture, and consistent body proportions. Maintain the same archer identity and outfit for every visible archer shot. Do not imitate any real person or copyrighted character. CHARACTER ARCHER One original adult archer in weathered bronze armor, face streaked with dirt, grounded stance, deliberate draw strength, realistic fingers on the bowstring, practical longbow handling, and restrained facial expression. No identity drift, no face change, no duplicate archer, no fantasy glow. The archer is the only foreground human character. CHARACTER ARROW One wooden arrow with a sharp metal tip, carved runes, weathered grain, dark fletching, and a single continuous trajectory from bow release to macro landscape. Keep one arrow only. No arrow duplication, no changing shaft design, no impossible flight path. CHARACTER COUNT LOCK Exactly 1 foreground human character and 1 focal arrow. Battlefield warriors and miniature-scale figures are non-distinct background silhouettes only; they must never become new foreground characters, speak, duplicate, or pull focus from the archer and arrow. ENVIRONMENT Two explicitly defined visual scales connected by one continuous arrow transition. Scale A: a vast ancient battlefield at golden hour, hazy amber sky, smoke, ash, distant banners, swords and shields, dry earth, and thousands of soft-focus background silhouettes. Scale B: the arrow surface becomes a miniature canyon landscape with carved rune walls, tiny background warriors, miniature catapults, dust fragments, flickering torches, and small banners. No other locations, no arbitrary scene changes, no readable text, no logos.