User
Write something
Painting Inara Sion the cleansing blade
Inara Sion is a water-caster. She carries an amphora containing water from the Everspring. Her blade isn’t forged steel, it’s more of a liquid with the ability to whip at foes from a distance. That in mind, I wanted to approach her in a similar way to the other Darkwater miniatures to give the set a more consistent and complete feel. Primed in black (Colourforge Matt black) then began under painting (see previous tutorial) in a grey/blueish purple, made with Pro Acryl Ultramarine Blue, Dark Magenta and Blue Black. Remember that the end product as you see pictured below Inara’s dress is an off white, so it will take a number of thin layers to achieve the overall look. Shadows and light again play an important role in understanding colour and how they are affected by both. You will notice from the pictures that the folds on the front of the dress are a slightly different shade to the ones on the back, giving the impression that the light source is focused more on the miniature’s front than the back. Also note that I had the genius idea (not so) to paint the dress to appear chiffon-like. I gradually add more and more Bright Ivory (Pro Acryl) to the mix to lighten the cloth to the end result, using lines and dots to add texture to give it a more realistic cloth like feel. The chiffon effect was achieved by gently glazing on the flesh tone, to make the fabric look like it has a slightly transparent appearance. Then I added a brighter highlight around the creases to further enhance the areas. The water coming from the large pot was fairly easy to achieve, white paint base, then several thinned glazes of Aethermatic Blue Contrast paint (GW) Our water caster has power over water, she can bend water at will with her blade, with that in mind I wanted her base to look like she is in the process of bending water to create a water barrier. For this I used some Green Stuff World UV resin mixed with the blue contrast and began layering it onto the base, curing it with a UV light as I built it up.
Painting Inara Sion the cleansing blade
Origin Source Lighting
Hello again! In today’s post I wanted to show you a couple of pieces I’ve painted with origin source lighting (OSL) and how you can easily achieve it! In the first image you will see Belga the Cyst witch by Games Workshop, part of the fantastic Warhammer Quest Darkwater boxed set. Belga and her conjoined sisters are a fantastic sculpt, their huge worm like body is coiled around a huge cauldron in which they’re brewing up something evil! The green of the potion is easily achieved with 3 paints/colours (you don’t have to have the exact paints I used, but similar colours will also do the job) The base shade is a 2:1 mix of Tesseract Glow (citadel Color) and Scorpion Green (Vallejo) Thin layers over a black primer. After two layers, allow to dry and add a bright yellow (Bismuth yellow by Pro Acry) to the raised areas. The finished area is then quite effective and ‘glows’ without the use of luminous paint. The scary part about OSL is adding the glow on top of your finished miniature, how much do you add? How bright do you go? How would the light affect colour and shape underneath? These are all questions that will go through your mind when you’re thinking about the effect. There is no strict formula, but having a good sense of light placement and volume will definitely help. The object closest to the light will be more affected by it, so therefore (in the case of Belga) the hidden sister stirring the brew, will be uplit by the glow more. An airbrush is the simplest way to achieve this, simply angle your miniature and spray your ‘glow’ colour from the desired angle. If you don’t have an airbrush then thinned glazes of your light source colour will also work, just add them to the the surfaces that are upward facing near the light source. In the case of the second miniature, the fantastic Daemonsmith (bottom left) he has a crazy green glow coming from the evil spell he is about to cast, note in this instance the light source is also casting a glow across his face and beard. Again, same rules apply in that the object closest is more impacted by the light, then the further you move from the OSL slightly less impact. Also note the slight change in colour too. As light moves away from its source, the colour will shift, his helmet and hand are closest to the flame, therefore are a brighter yellow green, as the light travels further across his body it becomes slightly darker. Sounds difficult? Not really…start with the brighter colour, less is more, concentrate on the areas of more impact. These will be the focal point of the miniature. Again…it represents a huge risk in spraying green paint over the detail you’ve painstakingly applied earlier in the painting stage, but trust the process!! The finished effect is a realistic glow, not too much, but subtle enough to read as light from an object…or OSL
Origin Source Lighting
Under painting…trust the process.
What is under painting and why is it so effective? It is exactly how it sounds…it’s the process of adding lots of colour to a primed mini ‘randomly to create definition and variation in the shadows. In pic 1 you will see that I have primed the miniatures in black and then added a Zenithal highlight with white ink as a guide for light placement. Pic 2. Yes it is supposed to look like this! This is where you need to have faith in a) the process and b) your own ability. It looks for all intense purpose that I’ve slapped on loads of colours, blending them together in places and then leave them to dry…which is absolutely what I did! However…there is some structure and planning involved, you need to keep in mind that the base colour (the under-painted layer) will have a direct affect on the top (highlighted layer)…so choose wisely. Pic 3 shows the start of the highlights, what we do here is add the base tone to the highlight tone to create a smoother transition. At this point you can go bold with the highlights, it all depends on what effect you want to go with. Also…note I don’t actually fully cover any surface, but instead opt for scratches and dots to add texture and also a bit of interest to the final piece Pics 4 & 5 shows the finished miniature, I’m a huge fan of this technique, I use a fat brush (size 4 or 5) but you can also use an airbrush to similar affect. Hope you enjoyed this tutorial, have a go and let me know how you find the technique.
Under painting…trust the process.
1-3 of 3
powered by
Vikingminis
skool.com/vikingminis-4618
Miniature painting tutorials and hints and tips to make your minis stand out on the table! Commissions available
Build your own community
Bring people together around your passion and get paid.
Powered by