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Introduce Yourself - TC GANG INTRODUCTION!
Hello and Welcome to Top Chess Gang! The #1 FREE COMMUNITY ABOUT CHESS! Here you can learn, share and play games while making friends and having fun. The first thing you can do is Introduce yourself down below! You can share: - Where you're from - chess.com username - Current ELO rating - Anything else you wanna share You'll most likely get at least 5 likes (oftentimes more!) which will move you to level 2 and on your way to level 3 (these levels give you access to exclusive content!). ALL TOP CHESS GANG MEMBERS CAN (AND SHOULD) PARTICIPATE IN WEEKLY TOURNAMENTS AND POTENTIALLY BE FEATURED IN THE VIDEOS! Check out previous winners at the "Tournament Winners" Tab and be there to make it into history! ---- Now, if you are looking for the BEST DEAL OF YOUR LIFE - You should check out TOP CHESS ARMY - https://www.skool.com/topchess For only 10$/Month you are getting: 1) FREE 1-1 COACHING CALL WITH OUR COACH. The call lasts for 30 minutes - You can play a game together or just review one of your games, and we will let you know all of your strengths and weaknesses and will give you the best tips on how to proceed with your training! 2) COACHING CALLS Each Saturday at 11 AM EST Time zone our coach is hosting a GROUP COACHING CALL, that usually lasts between 2.5 and 3 hours. Don't worry! You do not have to be there for the full duration, you can jump in anytime, ask a question or two and leave if you are in a hurry. -This is where you get THE MOST VALUE as a beginner/intermediate player. In total, this equals to over 12hours of coaching calls AT LEAST EACH MONTH!! 3) DAILY POSITIONS Everyday, in the "Daily Positions" Tab, we post a single puzzle for you guys to solve. This isn't your normal Chess-com puzzle, this is a position from an actual game to help you improve your thinking! 4) CLASSROOM In the classroom Tab, you can find 15+ Training Modules that have ALL THE INFORMATION you need to get to 2000 ELO. It won't magically boost you there, it will take some training and effort from your side, so the only limitation to how far you can go is HOW MUCH YOU WANT IT!
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RULES OF TOP CHESS GANG
Welcome to Top Chess Gang! ♟🔥 This is the place for all things — whether you're sharing your best games, discussing strategies, or posting epic memes, chess content is not only allowed but prioritized! ✅ Chess-related content is always welcome and encouraged! ✅ Other topics are allowed too, but make sure to categorize them under "OTHER" so we keep things organized. 🚫 No offensive, hateful, or rule-breaking posts—keep it respectful and in line with general community standards. FEEL FREE TO REPORT SPAM MESSAGES, THIS IS ONE OF THE BIGGEST SKOOL GROUPS AND IS VERY ATTRACTIVE TO FAKE ACCOUNTS WHO WANT TO SCAM YOU. IF ANYONE IS SENDING YOU LINKS, PHONE NUMBERS ETC REPORT IT! THANKS!
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DAILY POSITION LEADERBOARD
Here you can find the Daily Position Leaderboard. Reminder: First 5 people to correctly solve a Daily Position get a point At the end of the month, the winner gets a free invitation into Top Chess Education Last Update #Daily Position 214
DAILY POSITION LEADERBOARD
Endgame guide part 46 (queen+pawn vs queen endagmes)
# ♕ QUEEN + PAWN vs QUEEN ENDGAMES — MASTER CODEX In this category, both sides have queens and kings, but **one side has a pawn** (the *attacker’s pawn*) that is trying to promote or provide a decisive material advantage. Unlike simpler queen vs pawn endings, this one is *far from trivial or always winning for the extra pawn side*: many positions are drawn with correct defense, and converting an advantage often means navigating long, precise sequences with repeated checks, cross-checks, and fortress techniques. --- ## 🜁 1 — WHAT DEFINES THIS UNIVERSE ### **Principal Components** * *Attacking side*: King, Queen, and 1 pawn * *Defending side*: King and Queen * Pawn may be anywhere, but the *most critical cases* involve the pawn on or near the **6th or 7th rank**. This endgame is one of the **most common “piece + pawn vs piece” endgames** after rook + pawn vs rook, and is notoriously *difficult to analyze without tablebases*. --- ## 🜂 2 — GENERAL BEHAVIOR AND OUTCOME TRENDS ### 🔶 Strong Drawing Tendencies Unlike many other material advantages, a queen + pawn vs queen often **does not win automatically**, even with a seemingly advanced pawn. Multiple factors give the defender drawing resources: * **Perpetual checks** from afar * Ability to place defending king *in front of or close to pawn* * **Cross-checks and escapes** that reset the attack’s tempo * Fortress geometry based on the pawn’s file and king placement The result is: **many positions are drawn with precise defense**, even for some central pawn configurations. --- ### 📌 Historical Theorists Reuben Fine & Pal Benko (mid-20th century) believed this ending is *usually drawn* unless very specific conditions are met. Modern tablebase work (Müller & Lamprecht; Nunn) shows that *more positions are winning* than previously thought — but only with *very precise play*. --- ## 🜃 3 — CORE CLASSIFICATION OF QUEEN + PAWN vs QUEEN The outcome depends on **three key aspects**: --- ### **A — Pawn File**
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