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Introduce Yourself - TC GANG INTRODUCTION!
Hello and Welcome to Top Chess Gang! The #1 FREE COMMUNITY ABOUT CHESS! Here you can learn, share and play games while making friends and having fun. The first thing you can do is Introduce yourself down below! You can share: - Where you're from - chess.com username - Current ELO rating - Anything else you wanna share You'll most likely get at least 5 likes (oftentimes more!) which will move you to level 2 and on your way to level 3 (these levels give you access to exclusive content!). ALL TOP CHESS GANG MEMBERS CAN (AND SHOULD) PARTICIPATE IN WEEKLY TOURNAMENTS AND POTENTIALLY BE FEATURED IN THE VIDEOS! Check out previous winners at the "Tournament Winners" Tab and be there to make it into history! ---- Now, if you are looking for the BEST DEAL OF YOUR LIFE - You should check out TOP CHESS ARMY - https://www.skool.com/topchess For only 10$/Month you are getting: 1) FREE 1-1 COACHING CALL WITH OUR COACH. The call lasts for 30 minutes - You can play a game together or just review one of your games, and we will let you know all of your strengths and weaknesses and will give you the best tips on how to proceed with your training! 2) COACHING CALLS Each Saturday at 11 AM EST Time zone our coach is hosting a GROUP COACHING CALL, that usually lasts between 2.5 and 3 hours. Don't worry! You do not have to be there for the full duration, you can jump in anytime, ask a question or two and leave if you are in a hurry. -This is where you get THE MOST VALUE as a beginner/intermediate player. In total, this equals to over 12hours of coaching calls AT LEAST EACH MONTH!! 3) DAILY POSITIONS Everyday, in the "Daily Positions" Tab, we post a single puzzle for you guys to solve. This isn't your normal Chess-com puzzle, this is a position from an actual game to help you improve your thinking! 4) CLASSROOM In the classroom Tab, you can find 15+ Training Modules that have ALL THE INFORMATION you need to get to 2000 ELO. It won't magically boost you there, it will take some training and effort from your side, so the only limitation to how far you can go is HOW MUCH YOU WANT IT!
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RULES OF TOP CHESS GANG
Welcome to Top Chess Gang! ♟🔥 This is the place for all things — whether you're sharing your best games, discussing strategies, or posting epic memes, chess content is not only allowed but prioritized! ✅ Chess-related content is always welcome and encouraged! ✅ Other topics are allowed too, but make sure to categorize them under "OTHER" so we keep things organized. 🚫 No offensive, hateful, or rule-breaking posts—keep it respectful and in line with general community standards. FEEL FREE TO REPORT SPAM MESSAGES, THIS IS ONE OF THE BIGGEST SKOOL GROUPS AND IS VERY ATTRACTIVE TO FAKE ACCOUNTS WHO WANT TO SCAM YOU. IF ANYONE IS SENDING YOU LINKS, PHONE NUMBERS ETC REPORT IT! THANKS!
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DAILY POSITION LEADERBOARD
Here you can find the Daily Position Leaderboard. Reminder: First 5 people to correctly solve a Daily Position get a point At the end of the month, the winner gets a free invitation into Top Chess Education Last Update #Daily Position 214
DAILY POSITION LEADERBOARD
Endgame guide part 22 (knight endgame principles)
# 🜂 KNIGHT ENDGAME PRINCIPLES — ## *The Energy & Geometry Codex* Knight endgames are less about material and more about **tempo, outposts, centralization, and geometric reach**. Unlike bishops or rooks, knights **cannot sweep the board in a straight line** — they *jump*, and their influence is *local but potent*. This shapes everything in knight endings. --- ## I. FOUNDATION — THE NATURE OF THE KNIGHT ### 🌀 1. **Short‑Range Geometry** Knights move in an L‑shaped pattern that covers both colors of squares, but only *one out of every eight squares from any given position*. This means: * A knight’s **reach is limited** compared to rooks, bishops, and queens. * It requires **multiple moves to traverse the board**, so every tempo counts. In endgames, this short reach defines the tempo race — knights often *lose if forced to chase distant passed pawns* because they’re slow to reposition. --- ### 🪩 2. **King Activity Is Critical** A knight alone rarely wins an endgame without strong king support — the king usually does the heavy lifting. * The king must help **control key squares**, support blockades, and escort passed pawns. * Knights excel when the king is active because the king compensates for the knight’s slow mobility. This mirrors fundamental endgame wisdom: *in the endgame, king activity often trumps material count*. --- ### 📌 3. **Knights Thrive in Closed Structures** When pawn chains are **locked or blocked**, bishops struggle because their diagonals are obstructed. Knights, by contrast, jump over those blockades, giving them *local but potent influence*. This is a **geometric advantage** — knights can *superimpose control on both sides of a pawn chain*, whereas bishops are limited by diagonals. --- ## II. PRINCIPLES OF KNIGHT ENERGY FLOW Imagine the board as a geometric lattice where the knight’s movement is channeled along specific corridors. --- ### 🟡 4. **Outpost Control is Supreme** **Outposts** = Squares where: * The knight is protected by a pawn,
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Endgame guide part 21 (KNIGHT vs BISHOP & MIXED MINOR‑PIECE ENDINGS)
# 🜂 KNIGHT vs BISHOP & MIXED MINOR‑PIECE ENDINGS CODEX ## *The Codex of Short‑Range Knights and Long‑Range Bishops* Minor‑piece endings with knights and bishops are some of the most **nuanced and context‑sensitive** in all of chess. Their outcomes depend heavily on **pawn structure, piece activity, king centralization, color complexes, and tempo** rather than fixed theoretical positions like Lucena or Philidor. --- ## 🧠 I. Core Theoretical Principles ### 🟦 1) Bishop vs Knight: *Balance of Reach and Blockade* * **Bishops** tend to be slightly stronger in endgames because of long‑range ability and ease of switching between wings; knights are short‑range and slower. * Knights can outperform bishops in **closed or fixed pawn structures** where the bishop’s diagonals are limited and the knight’s jumps over barriers are effective. * When pawns are on *both sides of the board*, the bishop’s mobility usually outweighs the knight’s localized tactical power. * When pawns are largely located on one side (or locked), the knight’s flexibility and ability to access all squares (colors) becomes valuable. **Rule of thumb:** *Bishop stronger in open terrain; knight stronger in closed terrain.* --- ### 🟩 2) Mixed Minor‑Piece Dynamics When both sides have **minor pieces (B + N)** the position becomes a hybrid of many principles: * The piece that’s **better placed** and coordinates with king and pawns often decides the result. * Pawn structure on **colors opposite the bishop’s control** can either empower or restrict it. * The knight excels when it occupies an **outpost** (e.g., d5, e5, f5) that the bishop cannot easily challenge. * **Fork threats** and tactical motifs are more common with knights; bishops tend to exert strategic pressure at distance. --- ## II. Chess Geometry & Energy Flow ### 🔷 Bishop “Wave” Energy * Moves in fluid long diagonals that can influence both wings simultaneously. * In open positions, a bishop’s energy flows freely across the board.
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