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Introduce Yourself - TC GANG INTRODUCTION!
Hello and Welcome to Top Chess Gang! The #1 FREE COMMUNITY ABOUT CHESS! Here you can learn, share and play games while making friends and having fun. The first thing you can do is Introduce yourself down below! You can share: - Where you're from - chess.com username - Current ELO rating - Anything else you wanna share You'll most likely get at least 5 likes (oftentimes more!) which will move you to level 2 and on your way to level 3 (these levels give you access to exclusive content!). ALL TOP CHESS GANG MEMBERS CAN (AND SHOULD) PARTICIPATE IN WEEKLY TOURNAMENTS AND POTENTIALLY BE FEATURED IN THE VIDEOS! Check out previous winners at the "Tournament Winners" Tab and be there to make it into history! ---- Now, if you are looking for the BEST DEAL OF YOUR LIFE - You should check out TOP CHESS ARMY - https://www.skool.com/topchess For only 10$/Month you are getting: 1) FREE 1-1 COACHING CALL WITH OUR COACH. The call lasts for 30 minutes - You can play a game together or just review one of your games, and we will let you know all of your strengths and weaknesses and will give you the best tips on how to proceed with your training! 2) COACHING CALLS Each Saturday at 11 AM EST Time zone our coach is hosting a GROUP COACHING CALL, that usually lasts between 2.5 and 3 hours. Don't worry! You do not have to be there for the full duration, you can jump in anytime, ask a question or two and leave if you are in a hurry. -This is where you get THE MOST VALUE as a beginner/intermediate player. In total, this equals to over 12hours of coaching calls AT LEAST EACH MONTH!! 3) DAILY POSITIONS Everyday, in the "Daily Positions" Tab, we post a single puzzle for you guys to solve. This isn't your normal Chess-com puzzle, this is a position from an actual game to help you improve your thinking! 4) CLASSROOM In the classroom Tab, you can find 15+ Training Modules that have ALL THE INFORMATION you need to get to 2000 ELO. It won't magically boost you there, it will take some training and effort from your side, so the only limitation to how far you can go is HOW MUCH YOU WANT IT!
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RULES OF TOP CHESS GANG
Welcome to Top Chess Gang! ♟🔥 This is the place for all things — whether you're sharing your best games, discussing strategies, or posting epic memes, chess content is not only allowed but prioritized! ✅ Chess-related content is always welcome and encouraged! ✅ Other topics are allowed too, but make sure to categorize them under "OTHER" so we keep things organized. 🚫 No offensive, hateful, or rule-breaking posts—keep it respectful and in line with general community standards. FEEL FREE TO REPORT SPAM MESSAGES, THIS IS ONE OF THE BIGGEST SKOOL GROUPS AND IS VERY ATTRACTIVE TO FAKE ACCOUNTS WHO WANT TO SCAM YOU. IF ANYONE IS SENDING YOU LINKS, PHONE NUMBERS ETC REPORT IT! THANKS!
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DAILY POSITION LEADERBOARD
Here you can find the Daily Position Leaderboard. Reminder: First 5 people to correctly solve a Daily Position get a point At the end of the month, the winner gets a free invitation into Top Chess Education Last Update #Daily Position 214
DAILY POSITION LEADERBOARD
Endgame guide part 45 (queen vs pawn endagmes)
# ♕ **Queen vs Pawn Endgames — Expanded Master Codex** This section goes beyond basic patterns to define *precise winning/drawing classifications, energy-flow geometry, exceptions and borderline cases* — the kinds of principles that decide real games. --- ## 🜁 I — THE CORE STRUCTURE OF QUEEN vs PAWN ENDGAMES At its heart, the Queen vs Pawn endgame is a **pawn race** with powerful checking motifs. The goals are: * For the **queen side**: prevent the pawn from queening or force it to promote *only when you have shelter and your own king is close*; then win the pawn or force mate. * For the **pawn side**: push the pawn to the 7th rank while using **perpetual checks**, stalemate motifs, and the geometry of the board to hold a draw. Unlike simpler endgames, *position of king + pawn file + pawn rank* all drastically affect the outcome. --- ## 🜂 II — PRECISE CATEGORY BREAKDOWN (WITH DETAILED RULES) Here are the essential categories you must know: ### **1. Pawn Below the 6th Rank — QUEEN WINS** If the pawn is not yet on the *6th rank*, the queen almost always wins. The technique is: 1. Use *checks* to force the defending king in front of the pawn. 2. Use that *forced tempo* to bring your own king closer. 3. Once the defending king blocks the pawn, either capture the pawn or push your king up to assist. **Geometry Insight:** Checks shift tempo in your favor because the checking queen constantly forces the opposing king out of promotion support, giving your king *free time* to advance. --- ### **2. Pawn on the 6th Rank — QUEEN TYPICALLY WINS** When the pawn reaches the *6th rank*, the position usually remains winning for the queen if: * The pawn is central (d/e files) or a knight pawn (b/g files). * The attacker can either *get the queen in front of the pawn* or *force the defender’s king to block it with checks*. This is generally an easier technique than the 7th-rank case, but it still depends on *king proximity and checking geometry*. --- ### **3. Pawn on the 7th Rank — CRITICAL ZONE**
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