There’s no one shoe fits all. You can really do what the fck you want to do in terms of release your project. If you’re a young artist (early in your career), you can build hype in the lead up to your drop. Get people intrigued and bring them along for the ride by slow dripping content. Teasers if you will. This works if you have enough content to spill out over a period of time and also you have the fan base ready to consume it, without over saturating the drop. The last thing you want is an amazing lead up and a shit release day. The flip of the coin is a surprise drop. But this only works if you have a larger following whom of which are already there awaiting your next move. Bigger players do this well. My thoughts are don’t be afraid to build a campaign. Give yourself time to gather all the moving pieces that might go along with your drop, eg videos, merchandise, a gig etc. what ever you want, but definitely have a plan. For my next release, I’m planning an album, music videos, merchandise and a one off limited ticket event. I’m giving myself 6 months to make it all come together, and this is after the music has been created. Should be plenty of time to pull this off. I’d love to know what you’re doing. Comment below.