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Fun Stats About Gamification
- 55% of members in the average online community are inactive.That means more than half of a typical community often isn’t meaningfully participating.Source: Heights Platform - Gamification has been linked to up to 48% higher engagement in community participation.Big takeaway: the difference between a dead community and an active one can be game mechanics that make people want to return.Source: Disciple Media - Udemy saw a 102% increase in solved questions after introducing gamification.That’s a huge proof point that gamification doesn’t just increase clicks — it can drive real contribution.Source: Disciple Media
Fun Stats About Gamification
🗳️ COMMUNITY VOTE WINNER! 🗳️
🎉 The community has spoken! Congratulations to @John Hogan who won You are the Winner of this Game, Congrats You Get to be a Beta Tester for the Pro Version! with 3 votes on "Best Comment Wins! Winner Gets Pro Beta Access!"! Winning entry: "I am excited for the Automation in Skool" Thanks to everyone who participated and voted! Stay engaged for more contests! 🚀
High Value Groups on Skool
There are some insane value groups on Skool. Some people are paying upwards to $100,000 a month to be in a group. 83 people are doing it, thats $8,300,000 a month! Skool has unknown value to your business!
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High Value Groups on Skool
Why am I excited
For making Skool more of an automation tool
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SkoolAid
skool.com/skoolaid
Turn Skool into income. Get promo ideas, growth tactics, affiliate strategies, and simple action-focused training & access to our exclusive extension.
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