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Votann 11th edition free Detachments
https://www.warhammer-community.com/en-gb/articles/x94potly/warhammer-40000-faction-focus-leagues-of-votann/?fbclid=IwVERDUASEWxFleHRuA2FlbQIxMABzcnRjBmFwcF9pZAwzNTA2ODU1MzE3MjgAAR40ovkxElJbhdtmG9IcBaa1XfRKRwG_eWgHOdITaZTHu3959BTkJntf1PEKWw_aem_RsI4wJXfLfgE48qOeZHFaQ
I'm excited for 11th edition
New tactics and strategies are going to have to be created for this new edition. Move blocking units will matter when fighting some armies but won't matter at all when fighting others. For example, a purge the foe army in isn't going to care too much of you're standing in their way, they want you there so they can destroy models and move into the next unit. Whereas if your playing a take and hold army move blocking will matter a lot! We could see whole games where no one even has to shoot or fight beyond just trying to get the opponent points denied. 11th is gonna be a wild world because Khorne screaming blood for the blood god is gonna be something that matters, meanwhile Tau can be working for the greater good and be on diplomatic missions doing their best to stay alive in a war torn universe.
Moving wins games.
40k is a chess game. It's all about movement. I've heard some top players say dice don't matter...but that's bull. Dice do matter when a failed charge means you lose the game. I won a game awhile back because I command rerolled a save and got a 5 on my daemonettes that scored me a ton of points. As I recall that single daemonettes was worth like 15 points based on where she was and the action her squad was doing. Dice win games. However, movement is much more impactful. Movement denys points. Movement scores points. Movement determines what lives and die. Mastery of the movement phase is essential to winning. I played, 'Git gud' the other day. He beat me with his World Eaters on Tabletop Simulator. (I'll play you too, if anyone wants some games) He did a great job of setting traps that I was forced to deal with. He moved trash units, Jahkals, onto two objectives in the center of the board. It could have shot them off the table BUT Jahkals make an objective they die on sticky so I had to touch the objective to take it and the moment I did, it was full send on his 20 man beserker squad staged behind a wall that I couldn't get an angle to shoot. He also sent in two hell brutes that ping pinged back and forth killing basically my whole army. I knew it was going to happen and despite knowing that I made some choices to see how it was going to play out. I didn't fully understand how stupid his hell brute rules were. They're similar to how dumb Murder Fang is in Space Wolves, but they can take three of them, with 6" consolidate movement. So I took the bait, intentionally and hoped that my army would get enough 4++ invuln saves to survive the first onslaught. Spoiler: They didn't but I learned a ton about playing as melee army. Then, the next day, I put together a new list of Slaanesh demons and beat the new BS Ultra Marines over powered Victrix squad list. I fought this guy with a list of 30 daemonettes, they hit hard but are not hard to destroy. He had two tanks in his list, which I had no answer for other than move blocking them.
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Played into Ultra Marines and Beat them with Slaanesh Today
I fought the Ultra Marines 3x recently and all of the lists were similar. First two games, I lost with Thousand Sons. I was able to get the win today though with Slaanesh, legions of excess. The Victrix get hit hard by the Chariots!
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Board control is everything
They say that this game is won in the movement phase. I often think of what can I destroy that is in my way but really the question is how can I out manouvere my opponent so I am in their way of have more OC on an objective than they do. I fought knights the other day with white scars. White scars are fast and mobile but so are knights! Knights aren't easy to hide and just rely on a massive amount of firepower to remove the objective threats, meanwhile, white scars are fast and not too durable. Take a few knights out, and they're cooked. Stand in their way or where they prefer to move, not just in their way, because they can move over you sometimes and they can't score. White scars can have a flat 6" reactive move when something moves within 9" The other day fighting chaos knights in a game winning play, I reactive moved a squad of intercessors behind a wall. He then shot and killed Khorsarro Khan and then realized he couldn't charge my intercessors to take the point because they were too far away and behind a wall. That one movement denied him 10 points for scorched earth in my deployment zone. It wasn't crazy fire power. It wasn't a powerful unit. It was a weak unit with a 6" move who couldn't take a knight down if it fought the whole game!
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