Designing Immersion: Larpitecture 101
Designing Immersion: Larpitecture 101
Discover a practical approach where space is engineered to be played, not just seen. Larpitecture is the vital fusion between game design and scenography: a method to transform any location into a functional narrative tool. Moving beyond simple set dressing, this manual offers a compass for visual direction and problem-solving. It’s a hands-on guide for those balancing story and substance, no magic formulas, just the essential foundations for building worlds that actually work.
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Prop Making - Tea, Coffee and Aging Paper
Prop Making - Tea, Coffee and Aging Paper
This course focuses on aging paper for props using tea, coffee, and less common methods such as aniline dyes. We explore different paper types, how inks react to aging, and how to control color, texture, and deformation. The course explains when aging paper adds value, when it does not, and presents both fast low-budget methods and more controlled approaches used in LARP teathre and live environments.
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The Invisible Departments
The Invisible Departments
This is not a manual and not a technical guide. This chapter exists as a gesture of recognition, starting with the photographers who allowed me to use their images, and expanding outward. It looks at the people who rarely receive the loudest applause: monstrous NPCs, kitchen crews, logistics, scenography, and all those roles that are rarely seen performing, yet give the world weight, rhythm, and resistance. They do not drive the plot. They give the adventure a body.
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Practical Producing - Itaca
Unlock at Level 3
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Practical Producing - Itaca
Practical Production – Itaca is a case-study guide focused on the scenographic production of a western LARP inspired by the Odyssey. It explores what actually happens between design, limited budgets, complex logistics, on-site setup, and unforeseen problems. Not an ideal manual, but a concrete analysis of choices, mistakes, and solutions, meant as a practical reference for event and scenography production.
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Larp Born-out
Larp Born-out
A reflective chapter on burnout in LARP events, exploring how players become organizers, how experience turns into irreplaceability, and how non-profit projects can become machines that never stop. It examines shared responsibility, hidden costs, and the quiet loss of joy, arguing that burnout is less about workload and more about isolation in meaningful creative work.
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ARCHITECTURE OF UNCONSCIOUS: Manipulating Senses
Unlock at Level 3
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ARCHITECTURE OF UNCONSCIOUS: Manipulating Senses
Building a world is about more than placing props; it’s about how we perceive reality and how to influence it. I created this guide to share a different approach to LARP design, focusing on the space where physical materials meet the player's instinct. We’ll explore how to move past logic to trigger visceral immersion using sensory priming, psychological architecture, and storytelling.
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Hiding the Modern with Less
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Hiding the Modern with Less
This course focuses on practical techniques to hide modern elements in live environments: lights, cables, materials, and unavoidable anachronisms. We’ll look at fast, low-effort solutions to change mood, color, and perception without rebuilding the set. The goal is not cinema realism, but control, using light, placement, and visual tricks to protect immersion with minimal time and budget.
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Prop Making – Fake Blood & Other Disgusting liquid
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Prop Making – Fake Blood & Other Disgusting liquid
A practical guide to liquid effects used in cinema and adapted for LARP. It explains why different fluids exist, how to choose, source, use, and clean them safely, and when making your own actually makes sense. From fake blood to vomit and other bodily messes, the focus is on function over recipes, avoiding ruined costumes, damaged locations, and unnecessary production problems — to satisfy vampires, posers, and everyone in between.
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Prop Making – This Is Not Wood
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Prop Making – This Is Not Wood
This course focuses on creating convincing wood textures through paint and finishing techniques on non-wood materials. We’ll work on polystyrene, XPS, foam, and other lightweight substrates, and cover the use of latex and latex skins for flexible surfaces. The approach is practical and repeatable, aimed at scenography, props, and LARP, with both budget-friendly and higher-end solutions designed to survive real use while maintaining visual credibility.
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