I have a question about maintaining body type consistency.
It’s easy to create consistent face and likeness of the character but I found it difficult to achieve this with a bodies that are more curvy, hourglass-shaped or athletic type. Nano banana hates body diversity and defaults to basic flat bodies no matter what prompt or reference image I use. I figured that people use seadream 4.5 to edit some details of the image, but having to do this for each image is too much work and reduces the quality too. I tried also with Qwen image edit in comfyUI, and quality sucks. There has to be a better way to achieve this?
My second issue is that when I use your outfit reference images for video generation in Seadance 2.0, it copies the body type & proportions from that image as well instead of just taking the clothing from it and apply it to my original body type. Other way would be to generate my influencer with that outfit in nano banana first but then banana kills it’s proportions & flattens the body to default settings. And no matter what prompts I use it keeps doing this. I’m using Claude to help me with this and we tried so many things over the last few days and nothing seem to work. I see people use all kind of different body types for their influencer on social media, so there must be a way to achieve this. What am I missing here? :) Btw I’m not trying to make any NSFW stuff, just more curvy body. That should be achievable.
Oh yeah, I ‘m also using tattoos on my character and it kinda works for Seadance, but when it comes to intrinsic small details of the tattoo, it makes a mess when camera is zoomed on it, is there a way to perfect this? Thank you!