In my last posts I was talking about Stronger and Weaker Goals. They stem from the internal human motivation to pursue something.
There are three main problems why people are not consistently going towards them:
๐๐ฎ๐ฐ๐ธ ๐ผ๐ณ ๐จ๐ฟ๐ด๐ฒ๐ป๐ฐ๐
People want to achieve some goal but don't feel that they necessarily need to do anything today - action can start tomorrow. This is procrastination.
๐๐ผ๐บ๐ฝ๐น๐ฒ๐
๐ถ๐๐
People get overwhelmed by the number of possible ways to achieve any given goal. They jump from one path to another, then to another, then maybe go back to first etc. This is a lack of focus.
๐๐ถ๐ณ๐ณ๐ถ๐ฐ๐๐น๐๐
People are overly optimistic about how easy it is to change so they fail to execute the plan that is just too difficult in a given point of time.
These three problems aren't present in games (at least good games). This is because they provide a necessary urgency motivation, they are designed to make players be focused (be in "flow state" if possible) and they are not too difficult and not too easy.
๐โ๐๐ ๐๐๐ ๐ก ๐ค๐๐๐ ๐๐ ๐๐๐๐๐ ๐๐ก ๐ ๐๐๐ ๐๐๐๐๐ก ๐ก๐ ๐กโ๐ ๐๐๐ข๐๐ ๐. ๐ผ๐ ๐ฆ๐๐ข โ๐๐ฃ๐ ๐ ๐๐๐ ๐๐๐๐๐ก๐๐๐๐๐ ๐กโ๐๐ข๐โ๐ก๐ ๐๐ ๐กโ๐๐ ๐ก๐๐๐๐ ๐๐ ๐ฆ๐๐ข ๐๐๐'๐ก ๐๐๐๐๐ ๐ค๐๐กโ ๐ ๐๐๐๐กโ๐๐๐ - ๐๐๐๐๐ ๐ ๐ค๐๐๐ก๐ ๐ ๐๐๐๐๐๐๐ก ๐๐๐ ๐๐๐ก'๐ โ๐๐ฃ๐ ๐ ๐๐๐ ๐๐ข๐ ๐ ๐๐๐ ๐๐๐๐ข๐ก ๐๐ก.