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Unreal Basics: Importing animated objects
🥎 Imagine a bouncing ball. Imagine to import it in Unreal. What you cannot imagine, is the ugly workflow needed to just accomplish such goal. Not only you need to set in Maya a gib by Skeleton and Skin, but importing such thing in Unreal will require the creation of 4 different blueprint tied together.
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Unreal Basics: Importing animated objects
Unral Basics: Blackboard
🧠 In Unreal you can use a Behavior Tree and a Blackboard to set the Behavior of NPCs. Why to limit them just to chasing the player ? They can patrol, idle, moving randomly and do many more things while waiting for the Player passing by.
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Unral Basics: Blackboard
Unreal Basics: Behavior Tree
🧠 In Unreal an NPC, even if it's really dumb, needs a brain to accomplish the simplest actions anyway. We can build up its brain by a Behavior Tree, a network of nodes to decide when it starts a new action.
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Unreal Basics: Behavior Tree
Unreal Basics: AI Pawn Control
Nowadays, with Unreal we can create NPCs controlled by AI systems to chase relentlessly our poor player. But that's not so much different from the ghosts chasing pac-man in the early '80s
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Unreal Basics: AI Pawn Control
Unreal Basics: AI Controller
Have you ever created in Unreal a NPC and watch it to stay stuck in place ? Well, it isn't enough to throw NPCs inside the level: we need two new good friend before: a Navmesh, that indicates where to move, and an AI Controller, that gives a brain to NPCs. #unreal #navmesh #AIController
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Unreal Basics: AI Controller
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