Module 1: The Core Idea & The Hook
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Module 1: The Core Idea & The Hook
The Core Idea & The Hook One-Shot vs. Campaign Defining scope, time commitment, and player expectations. Brainstorm 3 distinct premises for a D&D story. Choose one and write a 100-word Adventure Hook. Theme & Tone Identifying the central conflict and emotional feel (e.g., horror, epic fantasy, mystery). Finding the "Why" What drives the story? What is the world’s problem?
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Module 2: World Building: The Sandbox
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Module 2: World Building: The Sandbox
This is a How-to. How-to scale the world, both local and regional, and your ideas of that world. How-to incorporate cultures, factions, cults, groups, etc. How-to establish the "Rule of Cool" or how to avoid it.... creating the environment in which players encounter cast and create, avoid, or encounter conflicts
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Module 3: Character Building: The Cast & Conflict
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Module 3: Character Building: The Cast & Conflict
This module focuses on creating a truly engaging cast by crafting detailed, memorable NPCs with unique voices and clear motivations. It guides you in developing a compelling villain who operates with believable agency and reasons beyond simple malice. Ultimately, the goal is to weave these personalities and conflicts together to ensure the player characters (PCs) have personal motivation and a deep stake in the adventure's outcome.
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Module 4: Narrative Structure & Pace
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Module 4: Narrative Structure & Pace
This module provides tools for mapping your adventure using the Three-Act Structure, offering a familiar framework for quests or one-shots. It then focuses on designing a branching narrative for your players, ensuring they have multiple viable solutions to encounters while avoiding rigid 'railroading.' Finally, you'll learn how to master escalation and pacing to effectively control the flow of tension and stakes throughout the game session.
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Module 5: Integrating Game & Game Mechanics
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Module 5: Integrating Game & Game Mechanics
This module covers the skill of designing encounters—including combat, social, and exploration —ensuring they are both balanced for the party and narratively meaningful. It defines the crucial role of the DM as a referee, focusing on knowing when to adhere strictly to the rules and when to make a fluid, cinematic ruling to enhance the experience. Finally, you will learn practical techniques for customizing challenges to fit your specific narrative and the unique capabilities of your players.
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Module 6: Traps, Treasures & Sensory Details
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Module 6: Traps, Treasures & Sensory Details
This module teaches you to craft evocative descriptions by consistently engaging all five senses, which effectively brings your world and its environments to life. You will learn to design meaningful rewards, ensuring that treasures and magical items actively propel the story and party goals forward. Finally, it provides guidance on designing logical puzzles and traps that are fair to the players and provide a true sense of achievement upon being solved or disarmed.
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Module 7: Play testing, Feedback & Sensory Details
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Module 7: Play testing, Feedback & Sensory Details
This module teaches the critical step of setting up the test, which involves finding the right group, clearly outlining expectations, and establishing specific goals for evaluation. It focuses on effective note-taking during play by tracking crucial elements like player choices, memorable improvisational moments, and plot holes that arise. You will learn revision, identifying which feedback necessitates a significant change versus what is irrelevant to the overall success of the adventure.
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Module 8: Best Practices & The DM's Toolkit
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Module 8: Best Practices & The DM's Toolkit
This module introduces the Safety Toolkit, covering essential communication and safety mechanisms like the X-Card and Lines and Veils for a comfortable playing environment. It provides crucial Big Do's and Don'ts for DM's, focusing on avoiding common pitfalls such as railroading, over-prep, and imbalances in challenge and player agency.
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DRUID CIRCLE - DESERT
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DRUID CIRCLE - DESERT
This is Content in which you can use for your player's Druid Character. Each category will be a different Circle with Specific Creature stats for the Wild Shape ability. This is the Desert's Circle.
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