⭐ Premium β€’ [Freelance | Fully Remote] πŸ” Technical Artist - Unity 6 URP Shader & Rendering Specialist, Narrative Horror Game
🏒 Company: (Private) Indie Narrative Horror Game β€” Remains of Glass, First-Person Psychological Horror, Pacific Northwest Setting, Unity 6 URP, Self-Funded
🌍 Location: Fully Remote β€” worldwide, timezone flexible
πŸ’» Type: Freelance, Milestone-Based Contract
πŸ’Έ Pay: Fixed price per milestone β€” flexible, discuss with client; future integration support hourly as-needed
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πŸ› οΈ Deliverables and requirements:
  • Volume Profile Template: split-tone colour grading, fog, shadow tuning, bloom, vignette; 3 example configs (warm domestic, cold institutional, deep shadow horror)
  • Custom Character Shaders (Shader Graph): Fresnel-driven edge dissolution, inner emission, Volume Profile interaction
  • Ice Material Shader: subsurface scattering approximation, variable colour tint, variable thickness/opacity
  • Mirror & Reflective Surface Shader: real-time planar reflection, stylized overlay (dirt/scratches/tint); extends to puddles and windows with distortion
  • Documentation and integration test session included in scope
  • Unity 6 URP mandatory; Shader Graph primary framework mandatory; realtime lighting only (no baked lightmaps) mandatory
  • Portfolio must show URP shaders, planar reflections, atmospheric/stylized rendering; include estimated timeline and fixed-price rang
Lead Id: 15789
3
2 comments
Junn Matsuo
5
⭐ Premium β€’ [Freelance | Fully Remote] πŸ” Technical Artist - Unity 6 URP Shader & Rendering Specialist, Narrative Horror Game
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