π’ Company: (Private) Indie Narrative Horror Game β Remains of Glass, First-Person Psychological Horror, Pacific Northwest Setting, Unity 6 URP, Self-Funded
π Location: Fully Remote β worldwide, timezone flexible
π» Type: Freelance, Milestone-Based Contract
πΈ Pay: Fixed price per milestone β flexible, discuss with client; future integration support hourly as-needed
β οΈ Please make sure you're on a premium membership - Upgrade π οΈ Deliverables and requirements:
- Volume Profile Template: split-tone colour grading, fog, shadow tuning, bloom, vignette; 3 example configs (warm domestic, cold institutional, deep shadow horror)
- Custom Character Shaders (Shader Graph): Fresnel-driven edge dissolution, inner emission, Volume Profile interaction
- Ice Material Shader: subsurface scattering approximation, variable colour tint, variable thickness/opacity
- Mirror & Reflective Surface Shader: real-time planar reflection, stylized overlay (dirt/scratches/tint); extends to puddles and windows with distortion
- Documentation and integration test session included in scope
- Unity 6 URP mandatory; Shader Graph primary framework mandatory; realtime lighting only (no baked lightmaps) mandatory
- Portfolio must show URP shaders, planar reflections, atmospheric/stylized rendering; include estimated timeline and fixed-price rang
Lead Id: 15789