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[WIN] The tool I built for myself is launching on AppSumo
A small personal win to share with the creators here. I'm mildly dyslexic, and text-to-speech has been part of my life for years. When creating my own content meant paying again for every tiny revision, I started building something for myself. That became Vois Studio: an app that turns written scripts into finished voiceovers for videos, podcasts and courses. Now other creators are using it, and a learning and development team at one of the largest space exploration companies is quietly testing it too. That part still surprises me! I'm launching it on AppSumo with a lifetime deal: https://appsumo.8odi.net/5kDBO9 New AppSumo customers only: 10% off with code "voisstudio10" at checkout. I built Vois. Happy to chat about whether it fits what you're making.
[WIN] The tool I built for myself is launching on AppSumo
I Built My Own Screenshot Tool to Fix an Annoying Workflow
Context: putting one arrow on a screenshot meant three apps for me. GoFullPage to capture, Annotly to annotate, then paste it wherever it was actually going. Every single time. What kept me in that loop wasn't the steps. It was assuming that building the alternative would be a project. It was about 30 minutes in Claude Code. Now it is one shortcut. Full page capture and the editor in the same place, running on my own machine, nothing uploaded anywhere. One thing worth taking even if you never build anything: If you blur client information in screenshots, use a solid bar rather than pixelate. Pixelated text can often be recovered when the font and the pixel grid are guessable. A solid bar replaces the pixels, so there is nothing underneath to pull back out. The interesting part is that I didn't start with the idea of building a product. I just had a problem that annoyed me, so I built a small solution for myself. The bigger idea: Look at the boring things you repeat every day. - Moving information between tools? - Downloading something and uploading it somewhere else? - Doing the same manual steps over and over? Maybe that's something you can build yourself.
Oct 8 • 
🏆 Wins
Making an impossible game in 30 days [07/30] but
It's getting curvy on the 3D mountain this time. _ Hi I am a gamedev and I document my challenge of making a game in 30 days and releasing it on steam. Hopefully I can inspire others to follow their dreams being confident and showing their work online. With this last post I'll be abandoning posting in this community @Bijan Izadi @Mark Coleman @Kerry Greener @Liam McAlley You can still find my latest shorts about the challenge on my socials: https://beacons.ai/bitben
Making an impossible game in 30 days [07/30] but
Oct 6 • 
🏆 Wins
Challenge: Making an impossible game in 30 days [06/30]
Surprise, I shifted the whole game from 2D to 3D because it makes more sense for the level design to have natural borders (the mountain shape). _ Hi I am a gamedev and I document my challenge of making a game in 30 days and releasing it on steam. Hopefully I can inspire others to follow their dreams being confident and showing themselves and their work on social media!
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Challenge: Making an impossible game in 30 days [06/30]
Oct 6 • 
🏆 Wins
5th day of making a rage game in 30 days [05/30]
Today it was all about putting the art from the previous episode together working in the level environment! _ Hi I am a gamedev and I document my challenge of making a game in 30 days and releasing it on steam. Hopefully I can inspire others to follow their dreams being confident and showing themselves and their work on social media!
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5th day of making a rage game in 30 days [05/30]
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