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Module #8 - Prepare For Battle 🗡️
Greetings, As you have worked your way through the process of quest design, I invite you to share what you've come up with! Together, we can link and build a great portfolio of quests for all classes, grades, subjects and courses! Let's see what we can build ... together! -MasterHeebs✒️
Module #6 - Early Design ✍🏼
Adventurer, You have arrived here after completing your trek to the Welcome Inn Cartography Loft. Master Heeb would like you to answer the following questions, when you do, he will magically contact you with a secret code you can use to earn your next badge! Humbly yours, - Master Heebs' Chief Squire ⚔️ _____ 1️⃣ Your Theme ➡️ What world do you know well enough to 'Master'? (Medieval, Space, Noir, Sports, etc.) 2️⃣ The World's Name ➡️ Give your course/subject a 'Game Name' (like Scientia Terra). 3️⃣ Character Classes ➡️Name one 'Class' your students could choose & a 'Perk' (power) they may get. 4️⃣ Design Your Worlds ➡️Examine your curriculum and design your worlds/levels! 5️⃣ Thematic Language ➡️Make at least 3 different language connections between your curriculum class and the theme you'd like to use! _____
Module #9 - Inventory Items 🃏
Greetings Adventurer! You've now explored the world of inventory items and all the different paths you can take it down. This question is simple: What are 5-10 items you can see yourself adding to your own classrooms? Let's build an inventory of ideas together! -MasterHeebs✒️
Module #5 - Team Dynamics 🤼
Adventurer, You learned about how team dynamics and the costs that accompany them! Based on that, here are to questions for you to consider! (1) Master Heebs warns us of the three costs of a shared quest: The Coordination Toll (logistics/energy), The Motivation Toll (sloths/dominators), and The Intellectual Toll (conformity/groupthink). Which of these three tolls do you find is the most "expensive" or difficult to manage in your own classroom guilds, and what is your favorite strategy to overcome it? AND (2) At the end of our latest encounter, Master Heebs calls designing effective group work a "rebellion" against the scholars who worship independent toil. Have you ever faced resistance—from administration, parents, or even the students themselves—when implementing group quests? How do you convince the "ivory tower" that we are stronger together?
Module #4 - Types In Your Classroom 🧑🏻‍🎓
In this module, you learned about the different types of players, students, you can, and will, encounter in your classroom! Based on what you have seen and experienced, what are the Top 2 player types you routinely see in your classrooms? Why do you think that is?
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