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Consolidating to One Blender Octane Community
Community Update: Consolidating to One Blender Octane Community Watch Video Summary The video is a community update announcing the closure of one community in three months to consolidate efforts into a single community. The creator explains the benefits of merging the communities, including better focus and maintaining value for premium members, and provides instructions on how to join the new consolidated community. Action items Join the new consolidated community via the provided link. JOIN HERE Understand the difference between free and premium memberships in the new community. Prepare for the closure of the current community in three months.
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Consolidating to One Blender Octane Community
Orange Render
This is my fiancé's render! He absorbed all of the videos I watched next to him and he did this in couple of hours! And he is a programmer, not even a 3d artist 😆 Crazy🤭
Orange Render
My Otter Family
This is a model I created for my husband a few years ago, it's a representation of our family as his favourite animal, otters. Lately I have been playing around with learning more about rendering, lighting and materials. I love the way light plays with food and candy so why not combine the two things together 😅 So here we are, a chewey caramel sticky and delicious family of otters 🤤🤣
My Otter Family
Creating Realistic Grungy Edges
Hey guys a lot of you guys are asking about material videos to help you out so here's a quick one that I do on how to grunge stuff up using the dirt node Creating Realistic Grungy Edges and Material Layers in 3D Rendering Watch Video Summary This video is a detailed tutorial on creating a grungy, aged edge effect on a 3D cube using material nodes and textures in a rendering software. The instructor demonstrates how to manipulate dirt textures, noise, and material layers to achieve realistic edge wear and metal underlayers, while also discussing the use of projection and bump mapping. Additionally, the video touches on a multi-scene project converted from Cycles to Octane, intended for a paid community resource. Action items Use dirt and noise textures to create realistic edge wear on 3D models. Utilize material layers to add underlying metal effects with adjustable opacity. Convert and customize existing assets for personal or community projects.
Creating Realistic Grungy Edges
Quick update about the community.
Hey everyone quick update about the community. Over the last couple of months I experimented with running two separate communities — a free one and a premium one. After watching how everyone was using them, I realized it actually made things more confusing than helpful, because conversations and resources were split between two places. So I decided to merge everything into one main Blender Octane community. Now everything lives in one place. The community is still open for everyone to hang out, share work, and ask questions. But the deeper stuff is now inside the Premium section, which includes: • full classroom courses• asset and material library • project files and resources • beginner roadmap• access to live streams My goal hasn’t changed I want this to be one of the best places online for Blender Octane artists to learn and improve. Thanks to everyone who’s been part of the community so far. I appreciate you all being here. Join here
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Quick update about the community.
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