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✨ Welcome! Start Here ✨
Introduce yourself & share your goal 🏆 We’d love to get to know you! - 🌍 Where are you from? - 🎯 What’s one goal you’re working toward? - 🎮 What do you do for fun? Drop your answers in the comments ⬇️ --- Once you've said hi, here's how to get the most out of this community. Two things to do in your first 24 hours: 1️⃣ Head to YouTube Resources and grab whatever's relevant to what you're working on. Every video Marcus publishes drops in there with the companion files. 2️⃣ Post in Show Your Build the moment you start something. Feedback before you ship beats feedback after. That's where most of the community lives. What's where: - Questions ❓: stuck on anything, drop it here. We check daily. - Wins 🥇: shipped something or got a result, post it. Real numbers welcome. - Show Your Build 🚧: WIP critique. The most active part of the community. - Job Board 💰: hire help here, find work here. - General discussion 💬: open chat, AI news takes, what you're working on. What's coming: Automators+ is coming soon. Drop a 🚀 in the comments to get first access when it opens. Let's build.
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🔥 New Video: I Had Opus 5.5 Build Me the Same Game at Every Effort Level
Claude Code has an effort setting that controls how hard Claude thinks before it acts. The higher you go, the more of your usage limit it burns, so I tested whether the top levels earn it. I gave Opus 5.5 the same prompt three times, in three empty folders, changing only the effort setting. One shot each, nothing fixed afterwards. → Low: 2m 14s, 1,137 thinking tokens, $0.48 → High: 65m 04s, 92,531 thinking tokens, $6.57 → Max: 63m 07s, 204,869 thinking tokens, $20.06 The dollar figures are what each build would cost if you paid per token on the API. On a Max plan it comes out of your usage limit instead. Low never opened the game it built. High tested its own in Chrome and checked screenshots. Max playtested while it built, redesigned two tracks and had a second agent review the code. Same hour as high, over twice the thinking. The video covers how each game plays, the full scoreboard, and how I'd use each level day to day. The three games and the prompt (zip attached below): → neon-drift-low.html, one track, five rivals, drift to charge a boost. Needs internet to load → apex-runners-high.html, three tracks, three difficulties, slipstream → afterglow-gp-max.html, full menu with mode, track, car, paint, rivals and laps Download the zip, unzip it, then double-click any game to play. Arrows or WASD to drive, hold Space while turning to drift, R resets the car. The prompt, the same one for all three: Build me an original 3D racing game that runs in the browser. One HTML file I can open by double-clicking. Make it fun to play. Don't ask me questions, make the calls yourself, and tell me when it's done. Try it at different effort levels in your own Claude Code and see how far apart the results land. One run per level, so it's not a benchmark, but the gap was big enough to show.
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🔥 New Video: Claude Code + Blender = 3D Animations Without Opening Blender
In this video I make 3D animations without ever opening Blender. Claude Code writes a Python script, then Blender runs it in the background and renders every frame. One project, three levels, all on a MacBook. Step 1, Setup: Blender is free from blender.org, or just ask Claude Code to install it for you. That's the whole setup. No MCP, no plugins. Step 2, Level one, a 2D image to a 3D model: I give Claude Code one flat picture of my mascot. It builds him out of about 40 blocks, lights a little studio around him and renders a still in about 17 seconds. Step 3, Level two, make him move: A 10 second animation where he hops across five glowing buttons that light up as he lands, then turns and waves. Even the sound effects are made in Python. This is where the renderer matters. EEVEE is the fast one, Cycles is the realistic one. This clip rendered in EEVEE in about 10½ minutes. Step 4, Level three, a product ad: I drop in a label for a made-up energy drink called VOLTRA and describe the ad like a director would. Claude renders six preview stills first, so you fix the shot before the long render. Then the full Cycles render (150 frames, about 39 minutes) plus a 9:16 version for Reels cut from the same frames. The download is attached to this post: → The three prompts, word for word → The scripts Claude Code wrote on camera, ready to run → The scripts behind every clip in the intro → The mascot picture and the VOLTRA label Paste the prompts into Claude Code and let it write its own scripts, or run mine straight away. The README walks through both. When you've made something with it, post it in here. I'd love to see what you build.
half my client automations failed silently until i put a watcher on them
built a scrape to sheet pipeline for a client that fed their quote tracker. ran clean for three weeks, then the site quietly changed its markup and the sheet just kept growing with empty rows. nobody noticed for a week because the dashboard looked normal. that client taught me the lesson i now sell with every build: the automation is only half the deliverable, the other half is knowing the moment it stops working. every build i ship now gets a daily run log and a failure ping, so a broken step gets caught in hours instead of weeks. curious how the rest of you watch the stuff you build. i kept getting burned before i made this automatic.
Introduction | About ME
Hello, I have been working in the field of software engineering for several years. I specialize in AI automation, LLM agents (such as OpenClaw), and prompt engineering, with a focus on building new AI agents and SaaS solutions. By mastering the latest trends in model training, I am able to utilize and manage multiple agents simultaneously, significantly maximizing productivity. I am particularly skilled in the use of coding agents; I possess deep expertise in prompt optimization, ensuring task continuity and accuracy, as well as implementing self-testing, self-reinforcement, and learning mechanisms for these agents. I am capable of independently fulfilling multiple roles including architect, coder, engineer, and tester all at once. Furthermore, I conduct in-depth research into the strengths and limitations of state-of-the-art models such as Codex, Claude Opus, Fable, and Gemini as well as the complex, unresolved challenges inherent in these systems. Addressing these issues is a core aspect of my work in model training and the development of AI agents. If you are considering hiring for this field, I am open to working with you starting with a part-time role and potentially transitioning to a full-time position. I have no restrictions regarding scheduling or language, and I am confident in my ability to deliver results that exceed your expectations.
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