I'm making a game about birds, where they fight on a bird feeder styled map, similar to slap battles and slightly inspired by knockout. Players need to peck at each other to win. The last person standing wins. Now how would I simplify it if it's not simple enough to explain? Also, I feel like people will leave if the round takes too long like if they die the next second and have to spectate or something, so what should I change specifically?
Edit: I forgot to mention that I plan on making it a 2.5D game.