If someone walks left to right in your wide shot, check the next shot before animating it. Do they still travel left to right, or does the new angle make them look like they turned back?
Draw the path as a line on a rough overhead sketch and place both cameras on the same side. That gives you a starting point for keeping screen direction consistent.
Crossing the line can be intentional. If you need to do it, show the turn or the camera move so the viewer can follow the change. Worth sorting in the stills first, less confusing than fixing a whole sequence later.