AI Pixel Art Game Foundry
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00-WELCOME-TO-ORIENTATION
What we will cover in this course
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01-GET-STARTED-WITH-AI
Learn the basics of AI in 2026.
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02-GET-STARTED-PIXEL-ART
Learn Pixel Art Fundamentals and Apps
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03-AI-ASSISTED-PIXEL-ART
Learn how to generate pixel art with free tools, Codex/Google Subs and API's.
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04-EDITING-&-CLEANUP
Learn how to easily clean up images, animations, infill and directions.
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05-GET-STARTED-GAME-DESIGN
Learn the basics of game design and using AI for Ideas.
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Unlock at Level 2
06-LEARN-GAME-TYPES
This module is all about different game modes. Side Scroller, Isometric, Top Down.
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Unlock at Level 2
07-LEARN-GAME-ENGINES
This Module will touch on Unreal, Unity, but primarily focused on Godot.
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Unlock at Level 2
08-AGENT-ASSIST-HARNESSES
System Wide Assistants, Agent Harnesses, such as: Hermes, Pi, Clawbot.
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Unlock at Level 2
09-AI-WORKFLOW-SETUP
Practical, template driven design. Folder structures, Naming, Assets.
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Unlock at Level 2
10-SKILLS-AGENT-BUILD-ADV
Learn how to make specific agents for your workflows.
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Unlock at Level 2
11-SWARMS-&-COMPANIES
Learn agentic AI swarms, Companies, Kanban boards etc.
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Unlock with Premium
12-PROD-PROTO-2-GAME
Vertical slice thinking, pipelines, bug fixing, Music, Menus.
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13-MARKETING-&-COMMUNITY
Devlogs, GIF's, AI Polish & Marketing, Building in Public.
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14-CAPSTONE-PROJECT
Isometric office/tavern/base with AI-generated character/prop set
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