I built Camera Moves for my own AI shots, and it's ready for you now. You build a quick previs scene with people, vehicles, props and shapes, set the camera move, and export the reference video, the first frame and a ready prompt. Give that to Seedance, MiniMax H3 or another generator, and it follows your camera move and your blocking. WHAT YOU CAN DO - 16 ready camera moves: dolly, orbit, crane, follow and more. Each one starts where your camera stands. - Or place the camera yourself: aim it at any person or object, set the lens, roll, height, smooth or sudden starts, and handheld shake. - People, 11 vehicles, props and shapes. Each one gets its own colour, so the prompt can name it: "replace the red figure with a woman in a grey coat". - Several cameras on one scene, and an Edit screen to cut between them. - Light looks, and light that changes during the shot (sunset, night). - Reference video: put any clip under the camera view and match its camera move key by key. - Import your Blender scene (.glb), with its camera move. - Export for AI: the reference MP4, the first frame, stills at any time, and a ready prompt. Tested with Seedance on Higgsfield and MiniMax H3 in Maestro. - Optional: with the Claude Desktop extension, Claude builds the shot for you while you watch. HOW IT RUNS One folder. Open index.html in Chrome or Edge. No install, no account, works offline, nothing is uploaded. Made and tested on Windows. WHAT IT IS NOT It is for camera moves and blocking a scene, not general 3D. Blender still wins at modelling, real lighting and materials, and freedom. Camera Moves does no modelling and no realistic rendering. People have no arms or hands; the prompt describes what they do. WHAT YOU GET - The app, the full guide with pictures, and a README with install steps - The Claude Desktop extension - An example Blender scene to try Import 3D with - Every future update, in this course ONE-TIME PURCHASE Not a subscription. You pay once and the app is yours to keep. Updates