The skin was developed in four distinct layers to avoid a single flat green tone. I started with acrylics to establish the base values and undertones, then introduced ink washes to sink into the textures and define pores, scars, and recesses. Oil paints were used in later passes to blend transitions and add depth—building subtle shifts of yellowed flesh, desaturated greens, bruised purples, and earthy browns. This layered approach creates a more realistic cadaver green, allowing translucency and color variation similar to real, compromised skin rather than a stylized monster finish.