@Tristan Fishel It's worked out really well for us! It's a pretty good generalizable system such that I've mostly figured out problems and folks can figure out how to apply their skills to it (in combat, social, or technical ways). I've really enjoyed the group's unorthodox approaches to the problems I've put before it. The two unique things about the Expanse system that have been interesting is that instead of health, you have a pool of Fortune which you can spend to change your dice results and absorb damage in combat. It's essentially a pool you can spend to make sure a particular plot point goes more your way, at the expense of future plot points (including, "does the bullet injure or graze you") going your way. The other thing is that it has a "Stunt" system that means that whenever you roll doubles you have the opportunity to do something cool, that can sometimes dramatically change the situation.