Car Racing Game Full Code - Just Copy and paste!
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Elegant Canvas Racer</title> <style> /* --- Basic Reset & Body Style --- */ * { margin: 0; padding: 0; box-sizing: border-box; } body { display: flex; justify-content: center; align-items: center; min-height: 100vh; background-color: #1a1a1d; /* Dark background */ font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; /* Elegant font */ color: #f0f0f0; /* Light text color */ overflow: hidden; /* Prevent scrollbars */ } /* --- Game Container --- */ #gameContainer { position: relative; /* Needed for overlay positioning */ border-radius: 10px; /* Slightly rounded corners */ overflow: hidden; /* Keep overlays inside */ box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5); /* Premium shadow */ } /* --- Canvas Style --- */ #gameCanvas { display: block; /* Remove extra space below canvas */ background-color: #555; /* Default background if track doesn't cover */ } /* --- UI Elements --- */ #uiLayer { position: absolute; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; /* Allow clicks to go through to canvas if needed */ display: flex; flex-direction: column; justify-content: space-between; padding: 20px; color: #ffffff; font-size: 1.5em; text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.7); /* Text readability */ } #lapInfo { display: flex; justify-content: space-between; width: 100%; } #playerLap, #aiLap { background-color: rgba(0, 0, 0, 0.4); padding: 5px 10px; border-radius: 5px; } /* --- Overlay for Messages (Start/End) --- */ #messageOverlay { position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.75); /* Dark semi-transparent overlay */ display: flex; flex-direction: column; justify-content: center; align-items: center; text-align: center; font-size: 2em; cursor: pointer; /* Indicate it's clickable */ transition: opacity 0.5s ease-in-out; /* Smooth fade */ opacity: 1; /* Start visible */