@Nikita Kapustin Trying to find an aesthetic that is pleasing and manageable to create on my own - Plasticity is great for realistic products - but for game dev, I find it's more time efficient to create fillets and chamfers after exporting from Plasticity - the clean up just takes too long. By stylized, I'm thinking something that has asymmetric proportions (think Fortnite style) and exaggerated features. Maybe I can find a middle ground and use Plasticity to create the unique shapes that takes too long poly-modelling, and export these pieces. Or I should bite the bullet and continue improving in Z-brush...it seems Z-brush can get me where I need the fastest.