Rockstar has now said, in its own Newswire post, how Grand Theft Auto 6 will run on every current-generation console. The game targets 30 frames per second across the board. The studio says it built GTA 6 from the ground up for this generation and is pushing both platforms to their limits to keep Leonida dense: crowds, traffic, and environmental detail stay in the picture. Rockstar did not announce a 60 fps or 120 fps mode. The PlayStation 5 Pro is the visual exception, not a frame-rate exception. It gets sharper images through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows that Rockstar says are exclusive to the Pro. It still targets 30 fps. On a standard PS5, Rockstar highlights DualSense haptic feedback (adjustable in accessibility settings), Tempest 3D audio, and improved load times, and it states that the game “plays best” on PlayStation 5 consoles. The surprise is Xbox Cloud Gaming. GTA 6 will be streamable on Xbox Series X and S and on Xbox One, using Xbox Series S graphic settings. You still need to own the game; it is not in Game Pass. As with any cloud stream, connection quality can affect performance. Microsoft is also introducing monthly cloud-hour caps this month (15 on Ultimate, 10 on Premium, 5 on Essential). Remote play is fully supported on both PlayStation and Xbox, so you can stream from your own console to a phone, PC, or PlayStation Portal. We collected the official technical details, including the preload news, in this briefing on GTA VI Online