Advanced Fighting Style feats
Hi all, I won’t take credit for creating the feats. Since I received them from D&D Homebrew, but will share them with the community, since I think they are awsome… So enjoy… Advanced Archery General Feat (Prerequisite: Level 8+, Archery Feat) You gain the following benefits. Ability Score Increase. Increase your Dexterity or Constitution score by 1, to a maximum of 20. Perfect Placement. If you can use the Weapon Mastery property for a Ranged weapon, you can also apply either the Sap or the Slow property (your choice) when you hit a target, in addition to the normal Weapon Mastery property of the weapon. Penetrating Shots. You gain a +2 bonus to damage rolls you make with Ranged weapons. Advanced Blind Fighting General Feat (Prerequisite: Level 8+, Blind Fighting Feat) You gain the following benefits. Ability Score Increase. Increase your Dexterity or Wisdom score by 1, to a maximum of 20. Enhanced Blindsight. The range of your Blindsight increases by 10 feet. Synergistic Senses. You have Advantage on ability checks using the Investigation or Perception skills within the range of your Blindsight. Advanced Dueling General Feat (Prerequisite: Level 8+, Dueling Feat) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Extraordinary Duelist. While you wield a Melee weapon in one hand and no other weapons, you use the next larger die when rolling damage with the weapon. For instance, a Mace normally uses a d6 damage die, but this benefit allows you to roll a d8 instead. Follow-Up Strike. If you miss with an attack with a Melee weapon while you hold no other weapons, you can immediately take a Reaction to make another attack against the same target with the same weapon. Advanced Great Weapon Fighting General Feat (Prerequisite: Level 8+, Great Weapon Fighting Feat) You gain the following benefits. Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.