I've been poking at the Gen Effect node, and I've only scratched the surface. But I've seen enough to know there's something real here, and I want to actually understand it instead of leaving it at surface level. So here's the plan. Starting September 1st, I'm building one Gen Effect node every single day. 31 days, 31 effects. By the end I want a real library, and I want to have gone from scratching the surface to knowing this node inside out. 📅 Every week I'll drop what I built and what I learned. Four posts across the month, each one a real breakdown, not a highlight reel. Quick version of what it does, for anyone who hasn't touched it. You describe a visual effect in language and the node builds it. Not an image that regenerates every time, but an actual effect with its own panel of sliders. That glass metaball on my text is one of these. The part that made me want to go deeper: there are two layers. Generating the effect is a creative gamble and can come out different every time. But once it exists, running it is completely predictable. Same slider, same result. So you don't chase a perfect generation, you lock one good one and reuse it. Deterministic and repeatable. From what I've seen you can keep these dead simple or push them into something genuinely advanced, and I want to find out how far that goes. 👇 Here's where you come in. If you've got an effect you'd actually use or have seen somewhere, drop it below. I'll spend my credits and my time building the ones that come from this community. You get the effect, I get to learn the node against real briefs instead of my own guesses. September 1st we start.