Activity
Mon
Wed
Fri
Sun
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
What is this?
Less
More

Memberships

Builder’s Console Log 🛠️

1.3k members • Free

ChatGPT Users

12.6k members • Free

11 contributions to Builder’s Console Log 🛠️
Ai Studio to Anti-Gravity?
Is there an exact tutorial on how to do this? If you started building something in Ai Studio and then want to take it to anti-gravity, then launch to your desired host + payment gateway.
1 like • 2h
@Anthony Tilahun Just save your aistudio project to github and then open it in whatever you want. Almost all editors including all the google ones like AntiGravity will start a new project from Github. I use several editors with most of my projects and just open and close them from github. In fact I use Kilo Code, Gemini CLI, AntiGravity all on the same project. All of them will allow you to grab the git from github and update your files so all you need to do is refresh the explorer after bringing the files in from github.
Github can do almost everything you need...
I think @Corbin Brown has said this before I see a lot of messages about moving files from one editor to another and things. Github is your friend!! If you are in AIStudio just save your project to a github repository (it's free) and you can even make it private so others don't see or mess with it. Then when you get in your new project just clone it to where you want it. Almost all the editors have either a git extension or mcp server, or do as I do and just ask the AI to do that for you. The AI's that you use in these editors know how to use tools like git so all you need to do is ask. Committing also saves your work safely and it is a great version control. If the AI messes your code up it is very easy to tell the AI "Please restore my code from the last git commit" Github is great for storing things. I have at least 20 projects up there, some I have not used in a long time but they are stored there in case I ever need them. You can do things like store documentation there, and have snippits.
Github can do almost everything you need...
BirdNetPi AI Analysis
About a month ago I updated my BirdNetPi website with an AI Analysis but this afternoon I thought of my AFeatherTogether website which I had made a plugin to show information from the BirdNetPi. This took less than an hour to make...well it took the AI less than an hour to make as I just watched. The Main Page is https://afeathertogether.com/ The report is: https://afeathertogether.com/fruitland_park_birdnetpi_weekly_ai_analysis/ It comes from: https://birdnetpi.bcardi.org/
0
0
BirdNetPi AI Analysis
Creating Context for AntiGravity
Since I have started an app using Unreal Engine using AntiGravity I decided maybe it would be good to use the UE Documentation to give the AI something to go on. I asked ChatGPT if it could get me the documentation so I could give it to Gemini 3.0 Pro in AntiGravity. ChatGPT Told me of course it could and since I had UE 5.7.1 on my system as it comes with UE and all the docs are in there in upn files. It took all those docs and converted them to markdown md files. This is really good as Gemini 3.0 now has all the documentation to go on. I also can give it the documentation for any plugins I am using and it will also have that and know everything it needs to know. Remember Context is Important!!
4
0
Creating Context for AntiGravity
Something New...AntiGravity with Unreal Engine
I asked Gemini 3 if AntiGravity could be used to make a game in Unreal Engine and it surprised me that it could. It gave me this and I am going to try and see what it can do. Keeps me busy and out of my wife's hair. The Ultimate AntiGravity Prompt (UE 5.7.0) This prompt integrates every decision we've made: the engine, the free code base (Lyra), the low-cost server tools, the PCG world generation, and the aesthetic goal. Copy and paste this comprehensive prompt into your Antigravity planner: Goal: Create a server-authoritative, procedural, multiplayer survival game prototype inspired by Valheim. Engine: Unreal Engine 5.7.0 Asset Integration: 1. Networking Core: Use the Lyra Starter Game's C++ and Plugin architecture as the primary structural foundation. 2. Server Build: Integrate the Easy Dedicated Server Plugin to handle all server compilation and deployment. 3. Server Discovery: Integrate the Multiplayer Server Browser Plugin to create a lobby UI that lists available game sessions. 4. Aesthetics: Utilize meshes from the Procedural Nature Pack Vol 1 and apply a stylized post-process material for the Valheim look. System Generation (Prioritized Order): 1. Networking Setup: Modify the Lyra project to connect directly to the server list provided by the Multiplayer Server Browser and launch the dedicated server executable built by the Easy Dedicated Server plugin. 2. Procedural Biome Generation: Implement the PCG Framework to use Perlin noise and create the Meadows and Black Forest biomes. Populate these biomes using the specified Nature Pack meshes. 3. Core Survival Systems: Implement a replicated Inventory Component and a basic Crafting Logic that can consume two resources (Wood, Stone) to produce one basic item (Campfire). Provide all required C++ code, Blueprint graphs, and configuration settings.
1
0
1-10 of 11
Gerald Haygood
3
27points to level up
@gerald-haygood-4595
Retired

Active 13m ago
Joined Nov 21, 2025
Powered by